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TIGSource ForumsCommunityDevLogsFalling Rocks!
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Naufr4g0
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« on: September 06, 2011, 02:17:08 AM »



I began to write this game the last year. In my mind it was born to be a simple time waster.
Your goal is to avoid the falling rocks, surviving as much as possible and making the highest score you can do.
You can do combos avoiding more rocks in sequence.
The highest level of difficulty is selected on menu screen, the highest rate of falling rocks you obtain in the game.
The game is not complete. I want to put some other obstacles like arrows, shurikens and bombs. I want to make the ground deformable, too, so the game can be more varied.
Consider the game I linked below as a demo. Smiley
Let me know if you have some issues to start the game.
Every kind of comment is welcome. Smiley
I hope you enjoy it!

Controls

Arrow keys to move
Left-CTRL to activate Bullet-Time
Space to restart game when you die
M Mute
F1 to take a screenshot
ESC Exit current game / Close Game

Video





Download

Download Falling Rocks v0.5.4 (for Windows)

Download Falling Rocks v0.5.2 (for Windows)

Download Falling Rocks v0.5.1d (for Windows)

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The game was seen for the first time on IndieVault.it: original thread (in italian)
« Last Edit: January 08, 2012, 07:22:40 PM by Naufr4g0 » Logged

Naufr4g0
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« Reply #1 on: September 10, 2011, 04:47:58 PM »

Changes in v0.5.2:

- The game is finally framerate independent!
- Changed ninja images in menu screen
- Fixed a bug that froze the game for about a tenth of a second when the ninja was hit
- Fixed a bug related to incorrect initialization of in-game music
- Bullet-Time bar is now auto-refillable

Download Falling Rocks v0.5.2
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jakomocha
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« Reply #2 on: September 11, 2011, 11:11:32 AM »

So I played your game and here is my feedback:
First off, Falling Rocks is very addicting and fun! It's definitely a great game to spend a few minutes on when one is bored. I also like the ability to customize the ninja's clothes color. The music is great and the sound effects fit the game well. Here are some of my recommendations:
*Local high score and online high score
*Make easy mode easier
* In later releases, add more places to play the game (for example, maybe a volcano level which shoots rocks that are on fire, and etc)
*Add powerups, like an extra life, in the levels (maybe impossible mode should have no power ups).
*Add a mute audio option in the options menu, just in case anyone wants to mute the games audio.
It's a great game and I can't wait for more updates.
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Naufr4g0
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« Reply #3 on: September 12, 2011, 12:57:39 AM »

So I played your game and here is my feedback:
First off, Falling Rocks is very addicting and fun! It's definitely a great game to spend a few minutes on when one is bored. I also like the ability to customize the ninja's clothes color. The music is great and the sound effects fit the game well. Here are some of my recommendations:
*Local high score and online high score
*Make easy mode easier
* In later releases, add more places to play the game (for example, maybe a volcano level which shoots rocks that are on fire, and etc)
*Add powerups, like an extra life, in the levels (maybe impossible mode should have no power ups).
*Add a mute audio option in the options menu, just in case anyone wants to mute the games audio.
It's a great game and I can't wait for more updates.

Thanks for playing with my game. I'm happy you like it!  Smiley
I had already thought about putting some of the features that you suggested me (volcano with rocks on fire, powerups like an helmet).
The option to mute the sound would be useful, too.
Anyway I'm currently working to improve the game!
I hope soon to post a new release with many new features.
Stay tuned! Smiley
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jakomocha
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« Reply #4 on: January 02, 2012, 03:03:53 PM »

Hey, how is Falling Rocks going?
There hasn't been any news on it for quite a while... have you can cancelled it? Sad
Also, the first time I played I didn't notice bullet time. It's a really cool idea and you definitely did it right! Smiley
« Last Edit: January 02, 2012, 03:09:51 PM by jakomocha » Logged
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« Reply #5 on: January 02, 2012, 09:50:04 PM »

The rocks are falling too fast and too random imo. the game is over too fast which makes it rather frustrating than fun. maybe lowering the difficulty a bit. game looks fun though!
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Ben Aprigliano/Game developer/portal owner

Please leave some feedback on my latest project "Deadly Rooms"
http://forums.tigsource.com/index.php?topic=23607.0
_Tommo_
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« Reply #6 on: January 05, 2012, 09:23:14 AM »

Actually it became a (free) iPhone game, I made it a while ago  Durr...?
Obviously Naufr4g0 knows about it!
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Naufr4g0
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« Reply #7 on: January 08, 2012, 06:45:17 PM »

Hey, how is Falling Rocks going?
There hasn't been any news on it for quite a while... have you can cancelled it? Sad
Also, the first time I played I didn't notice bullet time. It's a really cool idea and you definitely did it right! Smiley

Don't worry jakomocha! The project was not cancelled! Smiley
I'm currently working on the game, although very slowly...
I'm happy you like bullet time feature.
Anyway I suggest you to update the game, cause I solved some bugs and added some minor features in this new version ( 'M' for mute, fps on screen ... but no gameplay changes):

Download Falling Rocks v0.5.4

The rocks are falling too fast and too random imo. the game is over too fast which makes it rather frustrating than fun. maybe lowering the difficulty a bit. game looks fun though!

I know I have to work on game speed. I hope to release soon a version with a speed more calibrated on difficulty level and other features as well. Smiley

Actually it became a (free) iPhone game, I made it a while ago  Durr...?
Obviously Naufr4g0 knows about it!

Tommo's Ninja Training is an awesome game too. Give it a try!
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davidarcila
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« Reply #8 on: January 09, 2012, 07:51:59 AM »

haha, nice little game. The music reminds me of Legend of Kage for NES
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Ooops
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« Reply #9 on: January 09, 2012, 08:51:49 AM »

Good frustrating fun   Hand Thumbs Up Left

The gameplay is precious, the graphics are a darling and the music is entertaining (although hearing the first few notes again, and again, and again eventually got on my nerves).

Minor quibble: give us Highscores  Beg

Really minor quibble: the menu commands should accept "space" as well, not just enter, because replaying is "space", so that is one less button the user has to care about.

Although the game is certainly fine as it is, I think with some additional polish (unlockable characters, a couple more power-ups maybe), this could become the next Super Crate Box  Smiley
« Last Edit: January 09, 2012, 09:28:47 AM by Ooops » Logged
Naufr4g0
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« Reply #10 on: January 09, 2012, 12:03:13 PM »

Good frustrating fun   Hand Thumbs Up Left

The gameplay is precious, the graphics are a darling and the music is entertaining (although hearing the first few notes again, and again, and again eventually got on my nerves).

Thanks for your entusiastic comment, Ooops! Smiley
My plan is to add various scenarios, each with its own music.
It should be so much more bearable for your ears. Smiley

Minor quibble: give us Highscores  Beg

Luckily I have the right tools!
Give a try to another my game (Linavalanche), which already embeds a global hiscore.
Link for download -> http://www.sfml-dev.org/forum/viewtopic.php?t=6373

Really minor quibble: the menu commands should accept "space" as well, not just enter, because replaying is "space", so that is one less button the user has to care about.

You're right! I never thought about this. :/

Although the game is certainly fine as it is, I think with some additional polish (unlockable characters, a couple more power-ups maybe), this could become the next Super Crate Box  Smiley

These are things that I had already planned to add, and even more. Wink
Next Super Crate Box? This would be great! Wink
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