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TIGSource ForumsPlayerGamescloning games; minecraft; and terrible people
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Author Topic: cloning games; minecraft; and terrible people  (Read 21245 times)
brothers74
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« Reply #180 on: September 25, 2011, 05:25:50 PM »

just when soon as you make game which capturs love of six billion boys in wofl shirts with monety to spend. good luck mr. eres Smiley
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ஒழுக்கின்மை
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« Reply #181 on: September 25, 2011, 05:30:01 PM »

if there are six billion boys in wolf shirts where are all the girls? the population of the world is six billion, so that means everyone is a boy and no one is a girl?
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gimymblert
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« Reply #182 on: September 25, 2011, 05:31:58 PM »

Who said all where human?
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brothers74
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« Reply #183 on: September 25, 2011, 05:36:05 PM »

its hyperbole
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dustin
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« Reply #184 on: September 25, 2011, 06:40:53 PM »

Quote
i just hope i don't go down in history as 'the guy who named minecraft' with my own games being forgotten

I had no idea you named minecraft until a couple of minutes ago but I have been familiar with your games (immortal defense mostly) for a couple of years. Smiley
« Last Edit: September 25, 2011, 06:58:22 PM by dustin » Logged
SirNiko
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« Reply #185 on: September 25, 2011, 06:56:39 PM »

There are no girls. Only boys with big chests.
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mirosurabu
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« Reply #186 on: September 26, 2011, 12:10:46 AM »

i just hope i don't go down in history as 'the guy who named minecraft' with my own games being forgotten

No, you will go down in history as 'the guy who posted on TigSource'. Tongue
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baconman
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« Reply #187 on: September 26, 2011, 02:53:58 AM »

I've also seen a number of indie fangames and spinoffs shot to hell by overprotective developers; and that absolutely tarnished the reputations of the original titleholders in irrepairable ways. A fine example is Konami basically acquiring "Roxor Games" for their DDR-like spinoff, In The Groove. ITG fanpeople - born of their initial love for DDR, is now this fractured community of DDR-haters now because of the legal action - that was completely within Konami's rights - that was taken, even though it had many arguable differences in gameplay.
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ஒழுக்கின்மை
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« Reply #188 on: September 26, 2011, 03:33:54 AM »

@mirosurabu - i've seen so many forums come and go that i've my doubts tigsource will even be around in 10 years unfortunately
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Derek
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« Reply #189 on: September 26, 2011, 03:54:23 AM »

CHALLENGE ACCEPTED.
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moi
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« Reply #190 on: September 26, 2011, 12:26:47 PM »

and if it's still there in ten years, ban paul eres. I mean after 14 years of paul eres, everybody will be thankful.
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subsystems   subsystems   subsystems
poe
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« Reply #191 on: September 26, 2011, 02:03:43 PM »

CHALLENGE ACCEPTED.

If the site dies in less than ten, please keep the domain name and have a picture of this post/challenge alongside this
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Zaphos
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« Reply #192 on: September 26, 2011, 02:05:49 PM »

Do that but load and re-save that image with low quality jpeg compression a few more times first.
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poe
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« Reply #193 on: September 26, 2011, 02:19:38 PM »

Do that but load and re-save that image with low quality jpeg compression a few more times first.

Tongue I just googled for it, but I'm all up for even more low quality just because.
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Tuba
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« Reply #194 on: September 29, 2011, 01:30:47 PM »

I was just looking at XBLIG week's best selling games and here is the top 5:

FortressCraft Chapter 1
Total Miner: Forge

Angry Fish
Dead Pixels
CastleMiner

Guess what game these games look like?

source: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/
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gimymblert
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« Reply #195 on: September 29, 2011, 02:11:31 PM »

They are all Mysims clone Huh?
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leonelc29
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« Reply #196 on: September 29, 2011, 05:42:46 PM »

nah...nevermind. we're tired of these thing and those are just lego clone.
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gimymblert
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« Reply #197 on: September 29, 2011, 06:13:42 PM »

I wonder when will the first AAA clone would appear. What can a ton of money and huge team do to the genre?
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AlexRamallo
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« Reply #198 on: September 29, 2011, 06:57:53 PM »

Rip offs are the most pathetic things anyone can ever make. Fan games are fan games, but rip offs are attempts at profiting off other peoples ideas. I used to cringe at the slightest hint of a rip off, but after a couple of months in the smartphone market I learned to get used to it. Honestly I think that every single project manager that works for big smartphone app companies is braindead. I don't have access to enough fingers to be able to count the number of cheap Angry birds ripoffs on the Android market. I hear a lot of people saying the CEOs are artists, visionaries, innovators, and 'game changers' (pun intended) but I have yet to see any proof of that.
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Tuba
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« Reply #199 on: September 29, 2011, 08:56:06 PM »

I wonder when will the first AAA clone would appear. What can a ton of money and huge team do to the genre?

I don't think that something like Minecraft is possible without the blocky graphics, for instance, Lords of Uberdark (that cell-shaded non-blocky Minecraft "clone") looks too complicated. Also the blocky graphics gave Minecraft a personality. So I don't think a big team and money can do much for it... although I'm sure that we'll see a lot of big companies try to cash in on the genre and fail hard because they can't understand what makes these games fun.
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