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TIGSource ForumsCommunityDevLogsDESHORI
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« Reply #40 on: October 10, 2011, 04:50:33 PM »

Not exactly. Smiley

More details should become apparent as time goes on.
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cactus
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« Reply #41 on: October 10, 2011, 05:41:42 PM »

Lovely graphics Shocked
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eigenbom
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« Reply #42 on: October 10, 2011, 05:46:54 PM »


i'm loving the mood of this
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Chris Pavia
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« Reply #43 on: October 10, 2011, 06:30:09 PM »

I've been kicking around an idea with a very similar visual style. Damn you for doing it before me!
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« Reply #44 on: October 10, 2011, 07:34:49 PM »

But... my game needs to exist.  Waaagh!

I can still totally help if what you want is as simple as I think it is.
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namragog
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« Reply #45 on: October 11, 2011, 05:26:27 AM »

YAAAAAAAAY  Kiss
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« Reply #46 on: October 11, 2011, 07:58:16 PM »

fig. A

(NOMAD)

« Last Edit: October 11, 2011, 09:04:19 PM by peanutbuttershoes » Logged
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« Reply #47 on: October 11, 2011, 08:32:35 PM »

...the actual game... won't...look like that.
Maybe in one part it will. but otherwise. um. Who, Me?


FIELD NOTES


Talked to someone about music and such. I'm a little excited. Well, hello there!
« Last Edit: October 11, 2011, 10:37:27 PM by peanutbuttershoes » Logged
namragog
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« Reply #48 on: October 12, 2011, 10:33:03 AM »

My.... *cough* game.... *cough*  Undecided

Otherwise  Kiss
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namragog
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« Reply #49 on: October 12, 2011, 10:33:53 AM »

And what do you use to make those models?
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« Reply #50 on: October 12, 2011, 11:43:57 AM »

I used blender, sir.

I am being lazy today. I need to get back at this. And will.

Right after playing Be Yourself... again. Hand Metal Left No No NO
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« Reply #51 on: October 12, 2011, 11:52:56 AM »

Just going to chime in and say I love the graphics, because they represent something I would like to do at some point. Make a game that has modern mechanics but abstract, low-poly graphics. Seems...so.... awesome... in my mind. I hope you do something with this.
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« Reply #52 on: October 12, 2011, 11:54:52 AM »

Also, is this in a premade engine ie unity or something? Or did you code it yourself? I like the snow particles.
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« Reply #53 on: October 12, 2011, 12:37:16 PM »

UNITY, my good sir, is key to the development of any three-dimensional diversion. Gentleman

(At least for me. Because I'm a horrible coder.)

Thanks. Yeah. I like the snow too.
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Theophilus
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« Reply #54 on: October 12, 2011, 12:38:08 PM »

I like where this is going.
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« Reply #55 on: October 12, 2011, 03:16:03 PM »

fig. B



(ARCH)

Talking about the soundtrack/story with seb.

Trying to figure out open worlds in unity. I might need a pro license.

Or a programmer.
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deathtotheweird
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« Reply #56 on: October 12, 2011, 05:03:59 PM »

you only need a pro license if you plan on using their built in occlusion culling system or full-screen post processing effects/dynamic shadows, version control and profiler and direct access to unity's rendering system (among other things, but these are the biggies). ie. nothing related to game making, only things to make your game better or look better.

any thing you plan to do with this game can be easily done without any of those things. I don't understand what you exactly mean by open worlds but you certainly don't need unity pro to create a complete game. you can even mimic full-screen post processing effects with some guiTexture tricks with shaders.
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Theophilus
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« Reply #57 on: October 12, 2011, 05:04:48 PM »

I want to painstakingly learn unity so that I can help you and thus be a part of this delicious looking game.

Keep on truckin', yo.
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deathtotheweird
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« Reply #58 on: October 12, 2011, 05:12:46 PM »

unity is incredibly easy to use. once you understand the relationship between gameObjects and components (and how to access them) and learn the interface and workflow you can do just about anything with only the information on this page:

http://unity3d.com/support/documentation/ScriptReference/index.html

I'd say it's only slightly more difficult to learn than GM/GML and about 5x easier than ActionScript3, Java, or C# (and associated libraries such as flixel, jogl, xna, etc). Although for using it to it's full potential I'd say it's around as difficult as AS3 at first. But once you start learning it comes quickly.
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« Reply #59 on: October 12, 2011, 05:22:15 PM »

I'd really like to have access to this. It's only available in the pro version.

The reason being, I want a very large game world.
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