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TIGSource ForumsCommunityDevLogsHollow's Deep
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ChevyRay
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« Reply #100 on: October 28, 2011, 04:08:05 AM »

This isn't a democracy! No voting!

Suggestions and ideas are encouraged, though Smiley

EDIT: PS: thx, glad you like 'em. My favorite stuff to see in devlogs is "evolving" designs like this, which is why I shared these.
« Last Edit: October 28, 2011, 04:13:38 AM by ChevyRay » Logged
ANtY
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i accidentally did that on purpose


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« Reply #101 on: October 28, 2011, 08:01:22 AM »

Quote
So if I stop posting stuff here, just assume I died and move along
Don't write things like that  Sad  It makes me sad

I'd suggest speech bubbles to be kept simple and readable. 4th is completely wrong for me, not readable and sucks IMO Smiley
3rd is too fancy, for me the best choice would be the first concept, but second also would be good.
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Eraser
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« Reply #102 on: October 28, 2011, 08:25:00 AM »

I like the first, although if you go with it you'll probably have to shadow the text.
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twobitart
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« Reply #103 on: October 28, 2011, 03:27:45 PM »

Two bit as in cheap, worthless, etc.

Or like...whores. My Word! I think I came up with it when I thought of Christopher Lloyd singing "shave and a haircut" in Who Framed Roger Rabbit.

I love how the guy repeats it twice, vote for the last one!

I was showing how the type looked in all caps and in regular, lol. I made all of these in like 5 minutes so there!

The 4th one is my favorite because no one likes it.

That's how I roll, biz-natches. Cool
« Last Edit: October 28, 2011, 06:22:57 PM by twobitart » Logged

ChevyRay
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« Reply #104 on: October 30, 2011, 11:34:22 PM »

Added visible selection list, highlighting, and instance naming to the editor:



So now I can "label" instances by name, and reference them in scripts. I also added a script interface, but the scripts aren't actually being parsed and activated yet. That comes next!

Here's some more art bits as well:

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CK
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« Reply #105 on: October 31, 2011, 12:23:58 AM »



Oh the KUKERI HORROR
Those are very nice, and very ominous.
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twobitart
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« Reply #106 on: November 01, 2011, 09:20:28 AM »

Oh the KUKERI HORROR

Someone knows what Kukeri are?!  Tears of Joy

One step closer to preventing people from calling it Celtic! Coffee
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ChevyRay
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« Reply #107 on: November 01, 2011, 09:35:21 AM »

YAY

Also, made good progress last night and today with scripting Smiley Got scripts added to editor and can now place/edit them, and scripts are now getting parsed. Haven't mapped all the actions yet, but that's the next step. Exciting Mock Anger for me anyways.

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twobitart
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« Reply #108 on: November 01, 2011, 11:06:18 AM »

Who needs writers?! I think our dialog is going swimmingly.  Corny Laugh
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mokesmoe
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« Reply #109 on: November 01, 2011, 11:16:26 AM »

It really fits the mood created by the fancy artwork. Giggle
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wademcgillis
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« Reply #110 on: November 01, 2011, 04:28:35 PM »

Great dialog. When it's done I hope it wins best writing.
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ChevyRay
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« Reply #111 on: November 02, 2011, 07:44:31 PM »

I heard you like concept stuff!

Here, have some of Twobit's concept sketches (8 different thumbs, click 'em for full size!)











Today I got more event stuff working, wiring in events and testing out cutscene stuff. I added more parameters to room portals, so I can do fancy stuff (attach specialized scripts to them, or make them one-way portals). Also wrote down a ton of notes for thematic/story things that will occur, and secrets to be hidden away in the game, but these need to be reviewed and some of them prototyped before I decide to actually put them in.

Making this game is way too much fun.
« Last Edit: November 02, 2011, 08:34:55 PM by ChevyRay » Logged
ChevyRay
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« Reply #112 on: November 02, 2011, 10:19:50 PM »

Just wrote a massive blog post as well! Huge reveal (well, sorta) Smiley I tell a lot more about the game, the themes, and show off a bunch of yet-unseen artwork!

What Is Hollow's Deep?

Also, have a wallpaper (click for full):

« Last Edit: November 02, 2011, 10:35:56 PM by ChevyRay » Logged
Ashkin
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« Reply #113 on: November 02, 2011, 10:35:40 PM »

Awesome blog post- it's amazing the amount of work that you guys are putting into this! Keep up the great work Smiley
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davidp
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« Reply #114 on: November 03, 2011, 02:45:39 AM »

Oh my, those sketches... they're so beautiful  Shocked
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ChevyRay
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« Reply #115 on: November 03, 2011, 10:09:39 AM »

Good progress today as well, I added a bunch more function calls to scripts! Also re-working how scene transitions work, now that I realize scripts made the old system totally redundant 0_o I didn't realize how powerful these were going to be! Omg excited.



I can place slice-scripts (the left) or radial-scripts (the right). Slice scripts are triggered when the player crosses the line, and radial scripts are placed when the player enters the radius (which I can adjust in the editor).

So I can now do things like, place a radial script on the ground, tell it to spawn a bunch of particles when the player hits that spot (eg. stepping on a patch of moths). And with slice scripts, say I want to trigger some kind of event or something once the player gets into the middle of a room, I can script it.

Now to finish reworking scene transitions...
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Theophilus
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« Reply #116 on: November 03, 2011, 10:19:28 AM »

You're lucky you have an art slave.
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ChevyRay
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« Reply #117 on: November 03, 2011, 10:24:44 AM »

I don't have an art slave.
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ANtY
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i accidentally did that on purpose


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« Reply #118 on: November 03, 2011, 10:45:15 AM »

I don't have an art slave.
Why so serious
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ChevyRay
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« Reply #119 on: November 03, 2011, 10:48:22 AM »

What makes you think I didn't say it in my Goof Troop voice? You'll never know Corny Laugh
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