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TIGSource ForumsCommunityDevLogsHollow's Deep
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Bones
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« Reply #20 on: September 24, 2011, 10:54:34 AM »

As I've already told you this looks promising.
Movement engine is looking very neat, and the editor is shaping up.

Shall be keeping my eye on this one as it develops.
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Sit down and relax,
Keeping focus on your breath,
This may take a while.

ChevyRay
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« Reply #21 on: September 27, 2011, 10:20:56 AM »

Here have an art (click for full-size):



On the to-do list today:

  • Add parallax-able backdrops to editor (done now, just tweaking)
  • Add event triggers to editor (done, extending them into different event types and making them work now)
  • Work on animations (Ben is on it Smiley)
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Paul Jeffries
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« Reply #22 on: September 27, 2011, 11:08:48 AM »

This looks cool, I'll be keeping an eye on this.  That new title is pretty nice, although I think I actually prefer the original more stylised one.  The reindeer-thing in the new version doesn't really stand out enough to make it look like part of the lettering, making the curl coming off the 'H' look a bit wimpy and unbalanced.
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www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
Destral
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« Reply #23 on: September 27, 2011, 11:56:09 AM »

For some reason I can't unsee the long arm of the W as being slightly.... phallic.  Facepalm
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kamac
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« Reply #24 on: September 27, 2011, 12:09:16 PM »

Very impressive artworks.

 Beer!
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superflat
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« Reply #25 on: September 27, 2011, 03:06:45 PM »

This is a message of support.
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ChevyRay
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« Reply #26 on: September 27, 2011, 03:52:29 PM »

Hah, thanks Jasper. Actually, considering the game you're working on right now, we should chat sometime, as there are a few visual/aesthetic themes in common. Maybe there's a few things we could bat off each other.

Thanks for the ups people, I think I'm gonna record another video log this evening, as just showing off art is cool... but not really informative, and I'd feel bad if I just posted hype shit with no actual meat & potatoes.

Wyrd.
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BlueSweatshirt
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the void


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« Reply #27 on: September 27, 2011, 06:44:14 PM »

I like me some meat 'n' p'taters. Mmmhrrrmmmmmmm.

Much obliged, fine 'sir.


Looking forward to it :3
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Ashkin
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« Reply #28 on: September 27, 2011, 08:28:09 PM »

Well gosh, this looks pretty.
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twobitart
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« Reply #29 on: September 27, 2011, 08:56:12 PM »

The reindeer-thing in the new version doesn't really stand out enough to make it look like part of the lettering, making the curl coming off the 'H' look a bit wimpy and unbalanced.

You're right! MORE RIM LIGHTING! Waaagh!

UPDATE: Well I put it on there but I don't think that it worked...  Sad I suppose Chevy can decide if he likes it better or not.
« Last Edit: September 27, 2011, 09:09:12 PM by twobitart » Logged

baconman
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« Reply #30 on: September 27, 2011, 11:14:48 PM »

Rim, phallic, and deep, huh? This is shaping up to be quite the sexy-sounding game! :D
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ChevyRay
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« Reply #31 on: September 27, 2011, 11:49:50 PM »

Oh, it is.


Also Sad my mic busted and I can't record audio, so video devlogs suspended until I get that back. But ben got started on the animations and I'm looking forward to progress on that this week as sara and I work on gettin the level art and assets stuff lookin' and feelin' fine.
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Damian
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« Reply #32 on: September 28, 2011, 07:28:44 AM »

New background! thanks. Looks like this is shaping up to be awesome.
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JMickle
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« Reply #33 on: September 29, 2011, 06:14:42 AM »

Oh, it is.


Also Sad my mic busted and I can't record audio, so video devlogs suspended until I get that back. But ben got started on the animations and I'm looking forward to progress on that this week as sara and I work on gettin the level art and assets stuff lookin' and feelin' fine.
argh! i was just about to ask when you were gonna make more of these! they were fantastic Smiley
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superflat
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« Reply #34 on: September 29, 2011, 09:23:56 AM »

The concept art is looking awesome btw.  Logo's not working for me yet though, typographically it's cool, it's just the gradient and softness I'm not in.

Actually, considering the game you're working on right now, we should chat sometime, as there are a few visual/aesthetic themes in common.

For sure...   Hit me up anytime man.  Would love to know how you get on with LS if you have a moment to check it out too.
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ChevyRay
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« Reply #35 on: September 30, 2011, 09:37:36 PM »

My current to-do list:



Vs. twobitart's to-do list:

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Eraser
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« Reply #36 on: September 30, 2011, 10:08:06 PM »

How do you have such beautiful handwriting?

Aside from that.. quite impressed with how fast you're progressing on this. Looking great so far, keep up the good work all.
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twobitart
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« Reply #37 on: October 01, 2011, 07:02:05 AM »

How do you have such beautiful handwriting?

Yeah, for serious, Chevy! You probably have that teacher handwriting stuff going on.

I feel so ashamed of mine. You'd think I didn't know how to hold a pencil.  Droop

I just can't wait 'til we can show screenshots!
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Theophilus
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« Reply #38 on: October 01, 2011, 07:44:54 AM »

I just can't wait 'til we can show screenshots!

Come on, Chevy, you're killing us!
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ChevyRay
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« Reply #39 on: October 05, 2011, 12:10:50 PM »

Who wants a mockup? This is a pic of actual game assets arranged, I can more or less already build areas like this in the editor. Twobitart added fog and stuff to this since I haven't coded in the rendering for that yet, but this is the look we're going for, more or less:



The moths will be creatures that actually fly around, and sort of "follow" you, I'm looking into shaders to achieve a nice glow-effect with certain objects like that in the game.

What think?
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