claxo
TIGBaby
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« Reply #8 on: July 14, 2008, 10:25:23 PM » |
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Works ok for me, on XP + SP2, AMD sempron 2400+ (socket A), gforce 6600 ( drvs nvidia version 163.75 ). Tested at 800x600 and 1024x768.
Nice and smooth graphics.
About the controllability with mouse + kbd: I ended setting mouse sensivity at 5, that was ok for turns left-right; it felt a little too sensitive for up-down. I think the response is not bad; anyone who has played Unreal Tournament Capture the Flag with Strangelove will have no problem, even if the controls are not the same ( strangelove uses only mouse to control movement )
For single player coop you can do a classic campaign goodboyz vs monsterz, with chapters flawored as:
1. Your base is under atack (walking monterz big size,having atacks with missile, plasma, etc). Kill the monsters, when nearly defeated they run to their spaceship, heavy fortified, turrets, honing missiles, etc. Destroy defenses, maybe destroy navy). Terrain mostly flat. Maybe divide in two chapters.
2. (In another planet ? Candy scenaries!!) Explore and find Some_Important_Building, Ocasionally there will be misile or canon hostile fire, but the meat of the level is smooth driving in progresive trickly terrain ( valleys, caverns, XX_misterious_natural_structures_with_holes_and_lightining, ...). Once spotted the SIB, fade out , end of chapter
3. Bombardement the Some_important_building ? May need trainning and a Bomber-HUD
4. Rescue: in planet Z, city Q there are hostages. The scenario has medium complicated natural terrain in the border, city of masive futuristical buildings in the center. You know hostage's exact location. The mission goes as: clear a path to the hostages location ( monster and enemy misiles can appear, but some specific city peril must be concocted, by example energy barriers that can be shutdown destroying certain characteristic structures, and some that cant be destroyed but have some small holes ) Then One flyer must go down to take the hostages, friends must cover, or maybe in turns all flyers must land. At the return, there will appear some flying enemies; not to hard to beat, they can be some dumb flying saucers ( for easy AI ) The chapter can be broken in two
5. If dogfigth AI is doable, protect a city from aerial atack, both bombers and fighters.
6. Final atack to the big capital-fortress-whatever. Dogfight in aproach, land defenses destroy, escort nuker, NUKE!
Yes, the history is not surprising, what is worth are the challenges, the scenaries and the eye candy.
Keep up the good work!
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