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TIGSource ForumsCommunityDevLogsUnnamed Robot Time Game
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ActualDog
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« Reply #20 on: November 10, 2011, 05:01:17 PM »

Just a quick update on this because I'm not dead.

I had to take two weeks off from this project to prep an IGF entry with some friends.  I've been back to the game this week, however.

Here's a list of some things I've done:
Screen transitions.
First two screens are roughly mapped out and the art's been started.
The inventor who made you has been designed and is in the game.
Started some dialogue and game flow.


Don't wanna show any screenshots yet because things are very rough and sparse right now.  I'm trying to alternate between art and content so I don't get too burnt out on any one of them.
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J. R. Hill
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« Reply #21 on: November 11, 2011, 01:25:33 AM »

This is amazing.  Good job, keep it up.
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ActualDog
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« Reply #22 on: November 11, 2011, 07:39:47 AM »

This is amazing.  Good job, keep it up.

Thanks so much!
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ActualDog
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« Reply #23 on: December 11, 2011, 06:01:22 PM »

Bleh, the last month of school was a little bit ridiculous.  I've done a little bit of stuff, but nowhere near as much as I'd have liked.  Here's a few screenshots though.





Both of these are actual in-game screenshots for once.  No more mockups! Woo!  That being said, I'm still going to be adding lots of stuff to both of them, so they're far from final.

I've been working more this weekend, and I should have a decent amount of stuff to show during this next week.
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JackMenhorn
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« Reply #24 on: December 12, 2011, 06:20:19 AM »

I am the enjoyings of looking this is.
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Sound Designer<br />www.jackmenhorn.com

Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
ActualDog
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« Reply #25 on: December 14, 2011, 11:31:29 AM »

I am the enjoyings of looking this is.

Thanks!

Also, some new progress.  Here's a WIP shot of the village.  Probably will add windows, and I'm gonna add doodads in front of the houses too in addition to a few other things I want to play around with.



Dialogue's just placeholder, by the way.

Oh, and I need a name for this game, or at least a working title.  It's gone too far without one.  I gotta start thinking about this.
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SirNiko
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« Reply #26 on: December 14, 2011, 04:19:07 PM »

Oh, and I need a name for this game, or at least a working title.  It's gone too far without one.  I gotta start thinking about this.

Patience: A Journey of 1,000 years
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JackMenhorn
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« Reply #27 on: December 15, 2011, 05:55:27 AM »

Chronobot: The Wonderblaze
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Sound Designer<br />www.jackmenhorn.com

Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
ActualDog
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« Reply #28 on: December 18, 2011, 01:49:29 PM »

Thanks for the name suggestions, guys.  Haha, probably won't be going with "The Wonderblaze", but both suggestions got me thinking, and I'm actually kinda digging something along the lines of "A Journey of 1,000 Years".  I haven't decided yet, but I also came up with a few quick ideas:

"And Time Flows On"
"A Tragedy Through Time"

The second one is too downbeat, I think, and also feels like it needs a prefix, but I like the first one a bit.

Anyways, I gotta think about it more.

I've been making lots of progress, and it feels good.  Here's a new screen.  Now that I look at it, the top of the trees are kind of an ugly green.  I might change that real quick.



I've gotten some new screens drawn out, and I just added portrait swapping support for conversations, so now people can change expressions and such.  I'm still shooting to have the "tutorial" done by the end of tomorrow, and I feel on track for that.  It won't be completely polished up, but it should get the job done.
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laxwolf
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« Reply #29 on: December 18, 2011, 05:20:33 PM »

Looks great so far! I'm liking the idea.

Some quick ideas I had were to add a vignette and change the dialogue visuals to two bars that come in from the top and bottom with the dialogue appearing on the bottom bar.

Good luck,
Laxwolf
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Solo artist, modeler, designer, and programmer.
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