Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411273 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 03:13:13 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsMoonQuest
Pages: 1 ... 55 56 [57] 58 59 ... 189
Print
Author Topic: MoonQuest  (Read 1299854 times)
Quarry
Level 10
*****


View Profile
« Reply #1120 on: November 06, 2012, 10:33:30 AM »

lolwat
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #1121 on: November 06, 2012, 02:03:54 PM »

Cool! Buy a moonman plushie with it! Wink
Logged
Ashkin
Guest
« Reply #1122 on: November 06, 2012, 02:26:39 PM »

Awesome! Good job getting this release out. Enjoy Cup Day ;-)

Haha, so I bet $25 on a horse called "Green Moon" because of Moonman and then he won the Melbourne Cup so I'm $300 richer.. Hand Money RightWTF
Best. Omen. Ever.
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1123 on: November 06, 2012, 02:43:07 PM »

yehiknowrite?! Shocked

@hm a great idea :D
Logged

kleiba
Level 2
**



View Profile
« Reply #1124 on: November 06, 2012, 10:17:37 PM »

Haha, good on you, mate! Beer! It's an omen for sure...
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1125 on: November 12, 2012, 07:56:21 PM »

Update: Finished the next 0.01 milestones.

0.22 13/11/2012
Can't mine occluded blocks anymore
Can't place blocks in occluded areas anymore
Added basic jump anim
Smoothed camera
debugging: MiddleMouseClick or LeftCtrl+MouseClick = water
Cleaned up System Log, prints opengl version and nice header
Major code clean up and refactor of main loop
Fixed moonman animation bugs
Refactored moonman controller
fix: Moonmans legs face right sometimes when mm is facing left
fix: hihglight block, start mine, move character and cam, wrong block gets mined
Various other code changes
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1126 on: November 13, 2012, 10:47:43 AM »

Major code clean up and fixed camel case.. ? Wink
Logged
Thecoolestnerdguy
Level 2
**

while(!succeed) try();


View Profile
« Reply #1127 on: November 13, 2012, 01:37:25 PM »

Update: Finished the next 0.01 milestones.

0.22 13/11/2012
Refactored moonman controller


Whats this means exactly?
Logged

Sad minecraft didnt copyright squares
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1128 on: November 13, 2012, 01:43:46 PM »

Major code clean up and fixed camel case.. ? Wink

haha, actually after our discussion i started seeing underscore_style_everywhere. Tongue

Update: Finished the next 0.01 milestones.

0.22 13/11/2012
Refactored moonman controller


Whats this means exactly?

Its an internal code thing. The MoonmanController class is responsible for converting input into moonman actions (like "jump" or "move right"). It's also (temporarily?) responsible for telling the sprite to change its parts or enter different modes. E.g., when moonman jumps it looks to see if we're going up or down and changes the legs accordingly.
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1129 on: November 13, 2012, 02:31:24 PM »

Quote
haha, actually after our discussion i started seeing underscore_style_everywhere.

That's the spirit!  Gomez
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1130 on: November 13, 2012, 04:03:43 PM »

Update: Spent many hours stuffing around, but it looks like moonman now runs on the:
 Apple Macs!

If you've got a mac and want to help out, grab the test build here and please let me know if it works or not: http://moonman.io/files/moonman_mac_test.zip

Proof!

Logged

kleiba
Level 2
**



View Profile
« Reply #1131 on: November 13, 2012, 07:09:02 PM »

Awesome!

When is the moonman coming to GNU/Linux? ;-)
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1132 on: November 13, 2012, 07:22:32 PM »

Awesome!

When is the moonman coming to GNU/Linux? ;-)

Well I don't see why it wouldn't run, all its deps run on linux afaik. It's just a matter of figuring out how to build and distribute it. Maybe Steam for Linux will simplify this matter? :D
Logged

jmcmorris
Level 1
*



View Profile WWW
« Reply #1133 on: November 13, 2012, 08:42:56 PM »

I played this on my mac. Everything was running great! I have a really new macbook pro running 10.8. Only problem I really ran into was the inventory disappeared at some point. I was pressing lots of buttons to see what was available so perhaps I disabled it...

Oh yeah, another thing that maybe you have disabled. I couldn't place down anything - blocks or items.

Good work!
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1134 on: November 13, 2012, 08:47:49 PM »

I played this on my mac. Everything was running great! I have a really new macbook pro running 10.8. Only problem I really ran into was the inventory disappeared at some point. I was pressing lots of buttons to see what was available so perhaps I disabled it...

Oh yeah, another thing that maybe you have disabled. I couldn't place down anything - blocks or items.

Good work!

thx dude. yeh i think 'tab' hides all UI elements. You should be able to place blocks using the right mouse button, but only in a small radius from the player (and if the empty space is not hidden behind another block). At least it works on my mac mini 10.7. Thx for trying it! Now you can send me an alpha of crea in return! Wink
Logged

jmcmorris
Level 1
*



View Profile WWW
« Reply #1135 on: November 13, 2012, 09:42:52 PM »

thx dude. yeh i think 'tab' hides all UI elements. You should be able to place blocks using the right mouse button, but only in a small radius from the player (and if the empty space is not hidden behind another block). At least it works on my mac mini 10.7. Thx for trying it! Now you can send me an alpha of crea in return! Wink

Ah, on mac ctrl+click is the right click, which you have assigned to create water. I'm guessing you're using a mouse so you didn't run into that issue. And yeah, tab toggles ui visibility.

I could smuggle you a copy of Crea alpha here in the near future. I'm sure you'll find something to keep yourself occupied in the meantime. Wink
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1136 on: November 13, 2012, 11:01:02 PM »

Ah, on mac ctrl+click is the right click ...

Oh big whoops on my behalf then, yeh i've got a 3 button mouse. Thx for the info :D
Logged

nikki
Level 10
*****


View Profile
« Reply #1137 on: November 14, 2012, 01:32:29 AM »

Quote
Maybe Steam for Linux will simplify this matter?

In the sense that it'll only be for Ubuntu ? Wink

I'd say go the same route as the Humble Linux bundle if you want to offer different solutions (.deb/.bin/.tar.gz/.sh),

or maybe go the .tar.gz route only and it'll be fine for everyone who knows how to unpack a file.
actually I guess it depends on if you need to install or only unpack something


could be missing some points I haven't got years of experience in this
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1138 on: November 14, 2012, 12:42:38 PM »

@nikki thx for the info, i'll have a look into it down the track sometime
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1139 on: November 14, 2012, 02:16:36 PM »

I forgot to ask.. what do you actually do in Moonman? Smiley
Logged
Pages: 1 ... 55 56 [57] 58 59 ... 189
Print
Jump to:  

Theme orange-lt created by panic