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1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 11:49:32 PM

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TIGSource ForumsCommunityDevLogsMoonQuest
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eigenbom
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« Reply #1420 on: March 29, 2013, 11:14:45 PM »

And onion skinning seems fairly easy to implement too.. Smiley

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Ashkin
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« Reply #1421 on: March 29, 2013, 11:29:12 PM »

This all seems so unnecessary. MAKE THE GAME, EIGENBOM.
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eigenbom
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« Reply #1422 on: March 30, 2013, 12:09:34 AM »

But, but, how do I make creatures and items? Right now I use a text editor, gimp, and graphics gale ... This work will synthesise them all into one. And besides this is my fun holiday project so  Lips Sealed
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kamac
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« Reply #1423 on: March 30, 2013, 12:44:03 AM »

But, but, how do I make creatures and items? Right now I use a text editor, gimp, and graphics gale ... This work will synthesise them all into one. And besides this is my fun holiday project so  Lips Sealed

Yeah Lips Sealed
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Belimoth
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« Reply #1424 on: March 30, 2013, 02:58:18 AM »

 Lips Sealed You came to the wrong neighborhood.

Whatever that is being onion-skinned looks fun.
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kamac
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« Reply #1425 on: March 30, 2013, 05:07:34 AM »

Quote
Whatever that is being onion-skinned looks fun.

It looks like moonpet. Notice the cyclop eye it has.
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poe
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« Reply #1426 on: March 30, 2013, 06:22:40 AM »

Quote
Whatever that is being onion-skinned looks fun.

It looks like moonpet. Notice the cyclop eye it has.
YES. It looks adorable now that I see it.
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eigenbom
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« Reply #1427 on: March 30, 2013, 05:42:37 PM »

Update: all animation controls work, move frame forward, back, etc. the timeline works. added DB16 palette. Can customise onion skinning and drop shadow params. e.g., changing the drop shadow colour can give a glow effect:
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kamac
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« Reply #1428 on: March 31, 2013, 12:04:12 AM »

 Shocked

How long a day do you work on it?
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Thecoolestnerdguy
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« Reply #1429 on: March 31, 2013, 07:46:08 AM »

Shocked

How long a day do you work on it?

Looks like something between 48-72 hours per day.
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eigenbom
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« Reply #1430 on: March 31, 2013, 02:45:49 PM »

ha, nah an hour or two if i get the chance. trying to avoid the comp on the easter holidays, but its not really working..
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poe
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« Reply #1431 on: March 31, 2013, 02:46:19 PM »

Where's the moonman easter event?
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eigenbom
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« Reply #1432 on: March 31, 2013, 02:47:54 PM »

On the moon of course.
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poe
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« Reply #1433 on: March 31, 2013, 02:48:41 PM »

brb
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eigenbom
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« Reply #1434 on: April 01, 2013, 01:41:11 AM »

Update: Add/Remove frames implemented, and a nice label above the sprite.
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eigenbom
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« Reply #1435 on: April 07, 2013, 10:25:52 PM »

Shade Dogs has been released!

After a year of work (with JakobHaglof (aka Cede)), our iOS game, Shade Dogs, is now on the AppStore. It's a short and sweet puzzle game about dogs that need some serious UV protection. Content-wise it's not really a TIG-type game, but it does have some cool physics and animations in. Get into it!

I'm hoping that by developing games that might have a broader appeal to the general public, I can support the development of niche games like Moonman. But it's all an experiment at this stage, and I really enjoyed developing for the iOS platform.

AppStore Link





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Eigen
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« Reply #1436 on: April 07, 2013, 11:02:38 PM »

Congrats on completing it! I think I'm going to buy it and try it later. Not really my thing but looks really cute.

Now get back to Moonman you lazy bum Outraged
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jO
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« Reply #1437 on: April 08, 2013, 12:46:06 AM »

Magnificent trailer!
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nikki
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« Reply #1438 on: April 08, 2013, 01:50:08 AM »

congrats on release !
i hope you two make big big buckazoids so you can au revoir the day jobs.
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Thecoolestnerdguy
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« Reply #1439 on: April 08, 2013, 01:53:08 AM »

Now get back to Moonman you lazy bum Outraged

Well, now it's MOONMAN TIME!
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