eigenbom
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« Reply #1440 on: April 08, 2013, 02:33:35 PM » |
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Thx guys! And yep, I'm now working back on Moonman. Things you can look forward to in the next release (0.4): - Chunk-dependant backgrounds - 4 mobs with damage, health, and spawning - crossbow/projectile weapon - two moons - crafting - music - and much more It's a big goal, as each of those items requires a whole lot of new functionality. But hopefully it will be out by the end of May. Stay tuned to this thread for incremental updates, which I'm aiming to do weekly now.
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happymonster
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« Reply #1441 on: April 08, 2013, 02:43:26 PM » |
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What are chunk dependant backgrounds?
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eigenbom
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« Reply #1442 on: April 08, 2013, 02:53:37 PM » |
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atm the background is just one image that is tiled, i want to add a feature so that a foresty area can have a forest-type background, the oceany area can just be empty, an underground cavern can have a cave-type background etc. and chunks are just a unit i use to split up the world, equal to 256x256 blocks. actually it'll be more like quarter-chunk dependant backgrounds.
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poe
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« Reply #1443 on: April 08, 2013, 02:57:35 PM » |
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eigenbom
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« Reply #1444 on: April 08, 2013, 02:58:43 PM » |
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And eventually there'll be about 10.
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poe
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« Reply #1445 on: April 08, 2013, 03:42:34 PM » |
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That's too much moon.
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eigenbom
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« Reply #1446 on: April 08, 2013, 04:24:00 PM » |
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That's too much moon.
They are an integral part of the longer dynamics of the game. You'll see... :D
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eigenbom
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« Reply #1447 on: April 09, 2013, 06:32:49 PM » |
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Update: More work on MoonPixel. Can now add/remove/edit modes of a part. An example of a part is a sword, and its modes are the different configurations/animations it has, e.g., chop, held, raised. An entity like moonman is a sprite/composite that is a bunch of parts connected together (arms, legs, heads, etc.) each with their own modes. I'm hoping this low-res sprite tool will be useful to other low-res game devs, but my priority right now is to get it to a state where i can fix up existing animations and quickly iterate on new items and creatures.
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Kurt
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« Reply #1448 on: April 09, 2013, 06:45:00 PM » |
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THAT'S NO MOONMAN
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eigenbom
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« Reply #1449 on: April 09, 2013, 06:52:37 PM » |
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thats his dancing ukranian cousin, noomynoo
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nikki
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« Reply #1450 on: April 10, 2013, 12:51:29 AM » |
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dancing mooncousin to this
perhaps ? (ps play in 240p)
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eigenbom
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« Reply #1451 on: April 10, 2013, 09:21:52 PM » |
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Haha, yeh, maybe .. Update: Added per-sprite fps, sprite resizing, copying, and other junk..
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happymonster
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« Reply #1452 on: April 10, 2013, 11:07:52 PM » |
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Now you are just showing off...
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mushbuh
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« Reply #1453 on: April 12, 2013, 07:29:38 AM » |
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spinny wiggleportal : Orgins
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eigenbom
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« Reply #1454 on: April 17, 2013, 05:50:07 PM » |
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Update: Completed more work on the sprite editor. The screenshot shows 2 parts (body, sword) and 1 composite (man), with the anchors 'a' and pivot '1' showing in the individual parts, and you can see they line up in the composite. The composite will be editted just through the table on the right, manually entering part names and specifying z-orders and pivots. The widgets also update based on their dependencies, so e.g., you can draw on the sword and the man composite updates immediately. click to embiggen
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eigenbom
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« Reply #1455 on: April 22, 2013, 10:46:52 PM » |
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Update: Did a bunch more work on the sprite editor. E.g., Saving and Loading project files is now supported. The file format is just a .tar file (shown on the right) which contains all the sprite frames as pngs and the part and composite specifications as a json file (the program preferences are also saved.) If there's interest I'll definitely try to release this either as a free standalone sprite editor, or packaged with moonman for user modding.
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jO
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« Reply #1456 on: April 22, 2013, 11:00:55 PM » |
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If there's interest I'll definitely try to release this either as a free standalone sprite editor, or packaged with moonman for user modding.
INTEREST! Preferably as a standalone - this looks super helpful.
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DAISHI
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« Reply #1457 on: April 22, 2013, 11:07:31 PM » |
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Very nice. I have no talent for sprite art unfortunately. I've tried, I've failed, hah.
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surt
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« Reply #1458 on: April 22, 2013, 11:40:40 PM » |
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If it'll be usable for sprites bigger than 6x5 pixels then I'll be interested.
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kleiba
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« Reply #1459 on: April 23, 2013, 12:08:38 AM » |
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The screenshot already contains sprites that are bigger than 6x5 pixels.
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