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TIGSource ForumsCommunityDevLogsMoonQuest
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kleiba
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« Reply #1600 on: June 10, 2013, 01:09:04 AM »

Will it lose its leaves in autumn?
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eigenbom
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« Reply #1601 on: June 10, 2013, 10:46:17 PM »

Update: A template is a resource that can specify arrangements of blocks --- I'll be using it for trees, buildings, and interesting geological features. Today I got the first implementation done, allowing tree templates to be created in Tiled and then used within the world generator. This is the first screen shot of the trees being placed in a simple generated world. There's a bit more clean-up to do, for example making sure the ground is flat where a big tree will be placed, but once the basics are up then I'll be moving on to adding a few simple buildings and spawn areas into the world. And no @kleiba there are no seasons in a world without a sun. Wink

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kleiba
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« Reply #1602 on: June 11, 2013, 05:25:05 AM »

And no @kleiba there are no seasons in a world without a sun. Wink

Well, as long as the trees don't mind, I sure don't :-)
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nikki
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« Reply #1603 on: June 11, 2013, 05:26:49 AM »

so no pg trees ?

I'd have thought you would have gone that route.
then again, those trees do look nice.

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Thecoolestnerdguy
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« Reply #1604 on: June 11, 2013, 06:36:31 AM »

And no @kleiba there are no seasons in a world without a sun. Wink


Wait!  Huh? How there are trees in a world without a sun? How natural light exists in a world without a sun??!! That excuse is not valid!  Mock Anger
« Last Edit: June 11, 2013, 04:56:00 PM by Thecoolestnerdguy » Logged

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eigenbom
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« Reply #1605 on: June 11, 2013, 02:13:36 PM »

@nikki It would be nice and, you're right, that was my plan. But now my priority is to just get a nice world being generated, and I can swap out the methods later if I need greater generative flexibility and variety. Smiley

@coolestnerd The solar system has a star, but the planet is always facing away from it. It still gets light and reflected UV from the moons, hence the trees can exist. Is that enough science for you? Wink
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kleiba
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« Reply #1606 on: June 11, 2013, 02:51:06 PM »

@coolestnerd The solar system has a star, but the planet is always facing away from it. It still gets light and reflected UV from the moons, hence the trees can exist. Is that enough science for you? Wink

Wait, the whole planet is facing away from the sun? ;-)
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eigenbom
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« Reply #1607 on: June 11, 2013, 03:00:31 PM »

Lol, nah, just the part with moonman on. The other side is uninhabitable because its just scorched earth. Which btw was an awesome game. :D
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Thecoolestnerdguy
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« Reply #1608 on: June 11, 2013, 03:44:27 PM »

@coolestnerd The solar system has a star, but the planet is always facing away from it. It still gets light and reflected UV from the moons, hence the trees can exist. Is that enough science for you? Wink

Wait, the whole planet is facing away from the sun? ;-)

Yeah, moonman's planet is a flat plane! Now it makes sense for me...
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Thecoolestnerdguy
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« Reply #1609 on: June 11, 2013, 03:52:19 PM »

Is that enough science for you? Wink

No, how the planet doesn't rotate? It's kinda a... stationary planet? How that's even possible? And Is the planet flat, like earth until the 17th century?
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eigenbom
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« Reply #1610 on: June 11, 2013, 03:57:58 PM »

The (spherical) planet definitely rotates on its axis, just enough so that one side is always facing the sun. See Tidal Locking.

SCIENCE!
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kleiba
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« Reply #1611 on: June 11, 2013, 04:33:57 PM »

Wow, man, you deserve like a PhD degree or something, dude!
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Thecoolestnerdguy
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« Reply #1612 on: June 11, 2013, 04:51:28 PM »

The (spherical) planet definitely rotates on its axis, just enough so that one side is always facing the sun. See Tidal Locking.

SCIENCE!

Yeah! Science is taking over my brain!  Hand Shake Left Evil Hand Shake Right
Now I feel like my IQ is doubled!
...
...
...
It's enough science for now, Ben.


Wow, man, you deserve like a PhD degree or something, dude!

Yeah, as game programmer and astronomer.



Is that enough science for you? Wink

No, how the planet doesn't rotate?

Just watching the gif on Wikipedia made me noticed how that made no sense.
« Last Edit: June 11, 2013, 05:00:15 PM by Thecoolestnerdguy » Logged

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eigenbom
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« Reply #1613 on: June 11, 2013, 05:43:21 PM »

Update: Experimenting with density and size distribution within forests.
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kleiba
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« Reply #1614 on: June 11, 2013, 06:50:22 PM »

That GIF looks awesome!

Are the trees drawn manually or generated?
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eigenbom
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« Reply #1615 on: June 12, 2013, 12:15:34 AM »

@kleib They are drawn manually. I have about 15 atm, but I'll hopefully make that around 30 if I can. Procedural generation would be cool .. maybe one day!

Update: Worked on the planting algorithm today. Given a density and a region, the system places the trees across the terrain: spacing them based on their width; distributing their sizes so bigger ones appear in the middle; and doing various block modifications so the tree connects seamlessly with the ground. You can see some of this in the following image. (For scale, moonman is about half the height of the smallest trees.)

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Thecoolestnerdguy
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« Reply #1616 on: June 12, 2013, 01:54:02 AM »

(For scale, moonman is about half the height of the smallest trees.)

Wow, these trees are huge!
I like them.
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kleiba
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« Reply #1617 on: June 12, 2013, 02:46:13 AM »

How do these new trees relate to the ASCII graphics style?
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Pixelulsar
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« Reply #1618 on: June 12, 2013, 12:40:52 PM »

Cool looking forest, I like the twisty S shaped tree too.  I always find it cool when people talk about how they make procedurally generated stuff.
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eigenbom
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« Reply #1619 on: June 12, 2013, 05:27:03 PM »

@kleiba Hopefully I'll integrate the two soon and then you'll see.

Update: Doing some stress testing ..
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