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July 01, 2024, 05:54:58 PM

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TIGSource ForumsCommunityDevLogsMoonQuest
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eigenbom
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« Reply #2200 on: January 30, 2014, 09:40:48 PM »

Hey thanks dudes. I kind of got distracted today working on these particles, but I figured a style out which kind of matches the game, so that's good. Here's another test..

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wearepinata
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« Reply #2201 on: January 30, 2014, 11:15:16 PM »

Nice work! If there's one thing you can never have enough of, it's particle effect Smiley
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« Reply #2202 on: January 31, 2014, 01:08:20 AM »

Oh my, that is the best kind of distraction I have seen so far!
Those particles look really amazing  Gentleman
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Belimoth
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« Reply #2203 on: January 31, 2014, 01:24:20 AM »

Give me your particle code and no one gets hurt.
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Conker534
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« Reply #2204 on: January 31, 2014, 10:17:08 PM »

Why do I not check this thread more. Everything is fantastic!
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makerimages
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« Reply #2205 on: February 01, 2014, 02:16:13 AM »

Wow, that is absolutely astonishing. On the techincal side, you should be making tutorials on how to implement stuffs like this! Especially, for the external loading parts :D

Edit: moonmans cursors.png file serving its purpouse to help me quick-test my OpenFL setup
« Last Edit: February 01, 2014, 06:01:34 AM by makerimages » Logged

Makerimages-Its in the pixel
eigenbom
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« Reply #2206 on: February 02, 2014, 03:52:54 PM »

Cheers all. Makerimages - oh I was briefly looking at openfl the other day. I've always been a fan of haxe, and want to make another game with it one day. Anyway, I'm happy to write a little bit about the technicals of Moonman if you have a specific question.. Smiley
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Noogai03
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« Reply #2207 on: February 03, 2014, 01:05:06 PM »

DAT PARTICLE EFFECT
the only way it could be better was if the particles didn't randomly disappear at the edges
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So long and thanks for all the pi
eigenbom
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« Reply #2208 on: February 03, 2014, 08:33:35 PM »

Update: Did a bit more work on the particles. I also recoded the old fire system to use them, as you can see in the gif below. Some future things to add would be smoke and ember particles.

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Bandreus
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« Reply #2209 on: February 04, 2014, 12:00:33 AM »

Update: Did a bit more work on the particles. I also recoded the old fire system to use them, as you can see in the gif below. Some future things to add would be smoke and ember particles.



That's awesome. The way wood instantly burns from the bottom up (without the whole structure collapsing) is kind of ridiculous and reminds me of Warner Bross cartoons Smiley
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Noogai03
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« Reply #2210 on: February 04, 2014, 12:56:30 PM »

More stuffing around!



"LOL I'M ON FIRE LOL IT BURNS YAY"
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So long and thanks for all the pi
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« Reply #2211 on: February 04, 2014, 01:55:18 PM »

Update: Did a bit more work on the particles. I also recoded the old fire system to use them, as you can see in the gif below. Some future things to add would be smoke and ember particles.

I wonder, could you make that effect look more ASCII-like somehow?  Undecided
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eigenbom
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« Reply #2212 on: February 04, 2014, 02:07:01 PM »

Maybe, but MM is post-ascii now. It's just big pixels with solid colouring. [:D] One day I'll do a demake..
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:^)
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« Reply #2213 on: February 04, 2014, 08:43:24 PM »

I saw this guys art the other day and it reminded me of moonman.

http://philipdennisart.blogspot.com/

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eigenbom
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« Reply #2214 on: February 04, 2014, 09:06:10 PM »

Wow cool, thanks pbs!
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kleiba
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« Reply #2215 on: February 04, 2014, 10:21:19 PM »

Maybe, but MM is post-ascii now. It's just big pixels with solid colouring. [:D] One day I'll do a demake..

Yes, yes, I realize that -- I just didn't know how to better put in words what I mean. There was just something I didn't think looked right.

Thinking about it some more now, perhaps it has to do with the tree being very 2D, very flat looking - but the fire particles seem to have more depth. It even makes it look as if not the tree, but the space between the tree and the viewer is burning, if you look at the GIF long enough ;-)
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eigenbom
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« Reply #2216 on: February 06, 2014, 05:29:40 PM »

Thanks kleibs, yeah its a tough balancing act to get the style right. But I'm moving on from particles now, as the fire is good enough. Smiley

Update: So I wanted humans to fall over when killed, and spiders to rotate upside down when killed, and other such affine transforms, so I started to work on this functionality. It's been slow going, but here's a gif showing hierarchical transforms etc. (NOTE: rotations in the game will be fixed to 90 degrees, unless they are brief. I want to keep my pixels all orthogonal if possible.)

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Regulus
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« Reply #2217 on: February 06, 2014, 06:49:23 PM »

There is something inherently disturbing about a perpetually smiling alien, but I kind of like it.

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zede05
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« Reply #2218 on: February 07, 2014, 07:39:19 AM »

You know, I always thought it was a mustache.  Cheesy
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mason
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« Reply #2219 on: February 07, 2014, 08:01:44 AM »

(I want to keep my pixels all orthogonal if possible.)
that's good
I'm not a big fan of rotated pixels
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