qMopey
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« Reply #3680 on: March 21, 2017, 10:58:35 AM » |
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Will those things ever be localized? Seems like sort of a nightmare for localization
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eigenbom
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« Reply #3681 on: March 21, 2017, 02:26:10 PM » |
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Will those things ever be localized? Seems like sort of a nightmare for localization Nope! If we localise the game the non-English versions will have simple place names and no dialogue. The good thing is that all that is purely decorative.
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eigenbom
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« Reply #3682 on: March 23, 2017, 11:09:10 PM » |
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Update: We're crunching now, just hammering out all the things.. place names are now in-game added alternative starting and castle areas added alternative house set (wooden) added additional theming/bgs/palettes for areas added travel transition animation improved moon graphics mob sets: designed and implemented more planner work March is nearly over, ehk! Unlikely we'll have the beta out this month. But I'm happy with our progress and I think there aren't too many hurdles left. Here's the travel transition:
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oahda
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« Reply #3683 on: March 24, 2017, 02:28:29 AM » |
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We huuuh i thought it was only youuuu who else?
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surt
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« Reply #3684 on: March 24, 2017, 02:44:43 AM » |
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A man is never alone while the Moon shines down upon him.
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Shackhal
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« Reply #3685 on: March 24, 2017, 10:29:35 AM » |
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Like an adventure that lies upon the horizon.
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eigenbom
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« Reply #3686 on: March 24, 2017, 08:17:42 PM » |
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At the moment, there's me, Alex (who does art and things) and Andrew (who is doing the SFX).
Oh and the Moon of course, it's always there..
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Franklin's Ghost
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« Reply #3687 on: March 26, 2017, 02:49:37 AM » |
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Looking great and seems like you're progressing quite quickly with implementing things these days.
Like the fade to black for the travel transition and just curious on whether there'll also be animation for the character to move into the doorway?
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eigenbom
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« Reply #3688 on: March 26, 2017, 02:57:32 PM » |
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Looking great and seems like you're progressing quite quickly with implementing things these days.
Like the fade to black for the travel transition and just curious on whether there'll also be animation for the character to move into the doorway?
Thanks FG. No animation planned but I agree that would add a nice finishing touch.
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eigenbom
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« Reply #3689 on: April 02, 2017, 11:28:40 PM » |
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Update: This week we went through most items and selected and organised the ones for the beta. A few final elements for the planner need to be done, alongside some important bug fixes, and then I hope we have a version for testing soon. Workshops can also appear out of town now..
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redplanet
Level 0
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« Reply #3690 on: April 03, 2017, 03:48:53 AM » |
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Here's the travel transition:
Nice, reminds me of Super Mario World etc. Have to keep reminding myself I've already bought this. Quite often see an update here or elsewhere and think "yeah that's cool, gotta buy that... oh wait".
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eigenbom
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« Reply #3691 on: April 03, 2017, 02:27:10 PM » |
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Here's the travel transition:
Nice, reminds me of Super Mario World etc. Have to keep reminding myself I've already bought this. Quite often see an update here or elsewhere and think "yeah that's cool, gotta buy that... oh wait". Thx yeah we've got a lot of backers and pre-orders, hoping to get beta out soon. Thx for supporting the game!
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Lizard Anon
Level 0
Hello I'm a person
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« Reply #3692 on: April 03, 2017, 11:17:36 PM » |
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awsome
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eigenbom
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« Reply #3693 on: April 29, 2017, 07:12:22 PM » |
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Update: Where have I been!??! Well, it turns out, I had a baby. A gorgeous little girl. I posted about it on this Kickstarter update, but long story short, I took some time off to look after her and her mum, and will need to take a bit more time before getting back into Moonman. The game should be out in Beta in 2-3 months, although it's really hard to tell at this stage. I need more sleep!
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Pineapple
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« Reply #3694 on: April 30, 2017, 02:44:13 AM » |
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Update: Where have I been!??!
congrats on the tiny human! may she produce for you prodigious quantities of poo
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eigenbom
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« Reply #3695 on: April 30, 2017, 04:49:11 PM » |
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Update: Where have I been!??!
congrats on the tiny human! may she produce for you prodigious quantities of poo oh yes, she has been! :D
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Juwdah
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« Reply #3696 on: May 01, 2017, 01:05:32 AM » |
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Update: Where have I been!??! Well, it turns out, I had a baby. A gorgeous little girl. I posted about it on this Kickstarter update, but long story short, I took some time off to look after her and her mum, and will need to take a bit more time before getting back into Moonman. The game should be out in Beta in 2-3 months, although it's really hard to tell at this stage. I need more sleep! Congratulations man! She looks healthy Take all the time you need to make the game as you want it
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eigenbom
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« Reply #3697 on: May 01, 2017, 04:19:01 PM » |
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Thanks! Yeah she's happy and healthy, we're both very lucky
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Schrompf
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« Reply #3698 on: May 04, 2017, 04:12:05 AM » |
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Very cool! Congrats! Although I selfishly hope you'll to return to developing soon.
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Snake World, multiplayer worm eats stuff and grows DevLog
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maxl
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« Reply #3699 on: May 04, 2017, 08:02:45 AM » |
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Update: Where have I been!??! Well, it turns out, I had a baby. A gorgeous little girl. I posted about it on this Kickstarter update, but long story short, I took some time off to look after her and her mum, and will need to take a bit more time before getting back into Moonman. The game should be out in Beta in 2-3 months, although it's really hard to tell at this stage. I need more sleep! Awwww, so cute! Wish you all the best on this new journey!
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