Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1211107 Posts in 52534 Topics- by 43338 Members - Latest Member: elena32nel

April 30, 2016, 08:56:06 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsmoonman
Pages: 1 ... 56 57 [58] 59 60 ... 176
Print
Author Topic: moonman  (Read 896380 times)
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1140 on: November 14, 2012, 12:42:38 pm »

@nikki thx for the info, i'll have a look into it down the track sometime
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1141 on: November 14, 2012, 02:16:36 pm »

I forgot to ask.. what do you actually do in Moonman? Smiley
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1142 on: November 14, 2012, 02:30:13 pm »

I forgot to ask.. what do you actually do in Moonman? Smiley

I'm not sure! :D

My main idea at the moment is for it to be a world exploration/sandbox game, in many ways like Dwarf Fortresses Adventurer mode. So the first step on loading the game will be to create a new world, which will likely take several minutes to create. Once this is done you can create a new character within that world, choosing from a number of different moonmen, each with different states, appearances, abilities, starting equipment, etc. In this aspect it's more like Nethack. E.g., the main moonman (the one used throughout this devlog so far) may have the ability to recharge power when the green moon is up, others may get it from eating mushrooms, etc. Eventually there will be goals within the world, but at least until then there will be the implicit goal of "find more stuff to make cool armour/weapons/devices."

Logged

Thecoolestnerdguy
Level 2
**

while(!succeed) try();


View Profile
« Reply #1143 on: November 15, 2012, 04:03:25 am »

I forgot to ask.. what do you actually do in Moonman? Smiley

I'm not sure! :D

My main idea at the moment is for it to be a world exploration/sandbox game, in many ways like Dwarf Fortresses Adventurer mode. So the first step on loading the game will be to create a new world, which will likely take several minutes to create. Once this is done you can create a new character within that world, choosing from a number of different moonmen, each with different states, appearances, abilities, starting equipment, etc. In this aspect it's more like Nethack. E.g., the main moonman (the one used throughout this devlog so far) may have the ability to recharge power when the green moon is up, others may get it from eating mushrooms, etc. Eventually there will be goals within the world, but at least until then there will be the implicit goal of "find more stuff to make cool armour/weapons/devices."



Cool, so, you'll be free to do what you want on the game, but there are some goals.

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug
Logged

Sad minecraft didnt copyright squares
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1144 on: November 15, 2012, 01:37:15 pm »

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug

Cool, thx for testing it out dude! The fps issue doesn't sound very good, I didn't experience that on my mac mini, so that's weird. Did you have lighting 'L' on at the time?

As for water, I stupidly mapped it to Middle Click or LeftCtrl+LeftClick, which as jmcmorris pointed out gets mapped to Right Click on the mac, which removes the block placing ability - doh! It's fixed now in the code but I won't do another build until 0.3, so you might not be able to place blocks and/or place water (until you plug in a 3 button mouse).
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1145 on: November 15, 2012, 01:40:30 pm »

Not to worry, with your fancy time keeping code you can see what's causing the problem.. Wink
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1146 on: November 15, 2012, 01:42:27 pm »

Not to worry, with your fancy time keeping code you can see what's causing the problem.. Wink

Yeh true!

@coolestnerdguy, if you press f1 i think (or f2) you can bring up the profiler. let it average out for a few seconds and then if you don't mind could you either screenshot it or post the results here? cheers!
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1147 on: November 15, 2012, 07:43:36 pm »

Update: Keeping up the updates, even boring ones, gotta keep momentum up and work harder! CEGUI was giving me some aches when getting the OSX build working, but I only use it for a simple debug console, so I disabled it for now and wrote my own console: it word-wraps and scrolls slowly so you have time to read the messages. Piccy as usual.

Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1148 on: November 15, 2012, 10:27:40 pm »

Update: Ladders! (just need to do a climbing anim now). Click image for a gif animation.

Logged

Thecoolestnerdguy
Level 2
**

while(!succeed) try();


View Profile
« Reply #1149 on: November 16, 2012, 05:06:12 am »

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug

Cool, thx for testing it out dude! The fps issue doesn't sound very good, I didn't experience that on my mac mini, so that's weird. Did you have lighting 'L' on at the time?

You're welcome  Wink. Independent of the lighting be on or no the fps still the same.  Concerned
When I'm just walking around, it runs about 60, sometimes 70 fps.
When I jump sometimes it drops to 45, but never under that.
When I'm breaking a lot of stuff with the super pickaxe, sometime it drops to 50 fps.

As for water, I stupidly mapped it to Middle Click or LeftCtrl+LeftClick, which as jmcmorris pointed out gets mapped to Right Click on the mac, which removes the block placing ability - doh! It's fixed now in the code but I won't do another build until 0.3, so you might not be able to place blocks and/or place water (until you plug in a 3 button mouse).

Strange... I can place blocks normally, but not wather.


@coolestnerdguy, if you press f1 i think (or f2) you can bring up the profiler. let it average out for a few seconds and then if you don't mind could you either screenshot it or post the results here? cheers!



Sometimes, input goes red. That's a bad signal, right?
Logged

Sad minecraft didnt copyright squares
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1150 on: November 16, 2012, 02:09:18 pm »

ok thx dude, could either be the renderer or the physics engine by the sounds of it. i pm'ed you about not being able to see the image.
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1151 on: November 16, 2012, 09:33:58 pm »





Logged

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #1152 on: November 17, 2012, 06:22:28 am »

I am a little disappointed that you didn't crop the top and bottom so it looks like a continuous ladder.


Wooooo ladders!
Logged

kamac
Level 10
*****


Notoriously edits his posts


View Profile Email
« Reply #1153 on: November 17, 2012, 09:30:56 am »

That ladder-climbing animation doesn't look too sexy  Huh?

You might want to improve it probably?
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1154 on: November 17, 2012, 02:01:56 pm »

@kamac its a first attempt, and like most of the things here will probably get shoved into the game to be iterated on down the track, i've got to test it in-game to see if its crapness is actually noticable given the other things happening. anything particular you can suggest to change?
Logged

Delicious
Level 5
*****



View Profile Email
« Reply #1155 on: November 17, 2012, 02:25:51 pm »

Actually, that's a good animation. Works well, not much else you can do with that size.
Logged

Blah Blah Blah <3
Twitter - Zjdelicious
Thecoolestnerdguy
Level 2
**

while(!succeed) try();


View Profile
« Reply #1156 on: November 17, 2012, 04:11:52 pm »

ok thx dude, could either be the renderer or the physics engine by the sounds of it. i pm'ed you about not being able to see the image.

Weird... I can see it. Anyway, I emailed you.



That's actually pretty good, I think.
Logged

Sad minecraft didnt copyright squares
zizmax
Level 0
**


View Profile WWW Email
« Reply #1157 on: November 17, 2012, 06:04:11 pm »

Hmm, just downloaded the OSX demo and it crashes immediately.  No No NO I am on an early 2011 MacBook Pro with Lion. Here is the crash report: http://pastebin.com/6sdpQyJC I didn't look at it all, the problem may be my fault/really obvious.  Shrug
Logged

Working on a really cool project right now....
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1158 on: November 17, 2012, 07:55:45 pm »

Hmm, just downloaded the OSX demo and it crashes immediately.  No No NO I am on an early 2011 MacBook Pro with Lion. Here is the crash report: http://pastebin.com/6sdpQyJC I didn't look at it all, the problem may be my fault/really obvious.  Shrug

Hey dude, thx for that its really helpful! It's not your fault. The error is that sfml expects a version of freetype (used for font rendering) that isn't on your system -- I might just have to bundle it in the package. Thx again.
Logged

zizmax
Level 0
**


View Profile WWW Email
« Reply #1159 on: November 18, 2012, 01:27:37 pm »

Cool. Can't wait 'till there is a solution.  Smiley
Logged

Working on a really cool project right now....
Pages: 1 ... 56 57 [58] 59 60 ... 176
Print
Jump to:  

Theme orange-lt created by panic