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TIGSource ForumsCommunityDevLogsZombox
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im9today
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« Reply #20 on: October 23, 2011, 03:56:31 AM »

blockman you are my friend Smiley
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C.D Buckmaster
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« Reply #21 on: October 23, 2011, 01:56:52 PM »

Pity you're not developing it for PC, with all of those hats, you would be a shoo-in for steam.
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tysonibele
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« Reply #22 on: October 23, 2011, 04:47:48 PM »

It's being developed in Unity, which supports PC and Mac as platforms, so a Steam version is not entirely out of the question. My first target is the app store, though, as well as Unity's web player so people can play it in their browser.
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eigenbom
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« Reply #23 on: October 23, 2011, 06:49:15 PM »

i will follow this until the end Smiley
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Ashkin
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« Reply #24 on: October 23, 2011, 07:47:31 PM »

Man, I love little boxy games. I love boxes in general. Please put more boxes in this game.
And, as long as you have a clothing system, please let me wear a cardboard box on my head.
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davidp
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« Reply #25 on: October 23, 2011, 11:35:41 PM »

This is now officially my favorite in-dev game. It's beautiful, every gif you release makes me twitch  Addicted
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Chris Pavia
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« Reply #26 on: October 24, 2011, 12:20:17 PM »

Some form of multiplayer (wifi/bluetooth on iOS?) would be awesome.
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tysonibele
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« Reply #27 on: October 29, 2011, 12:27:55 AM »

I did some more work on Zombox this week.

-Worked further on modeling building interiors.



-Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed.

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kamac
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« Reply #28 on: October 29, 2011, 12:38:29 AM »

Woooooow  WTF

Masterpiece.
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Franklin's Ghost
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« Reply #29 on: October 29, 2011, 01:42:09 AM »

This is looking really awesome Zombox, loving every new thing revealed.

Is there going to be any day/night cycle? or is it just going to be night? Just curious how you're approaching it.
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Ashkin
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« Reply #30 on: October 29, 2011, 01:55:29 AM »

I love how the breaking down of that door feels, you did a great job on it.
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tysonibele
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« Reply #31 on: October 29, 2011, 03:02:18 AM »

Thanks guys!

Franklins Ghost: There's a day/night cycle, yes. It's still just a prototype. Eventually I want to make it so that the number of zombies and other things is affected by the time. The darker it is...the more zombies come out Smiley
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Franklin's Ghost
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« Reply #32 on: October 29, 2011, 03:03:48 AM »

There's a day/night cycle, yes. It's still just a prototype. Eventually I want to make it so that the number of zombies and other things is affected by the time. The darker it is...the more zombies come out Smiley

Nice i like and can't wait to see it in action Grin
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Pishtaco
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« Reply #33 on: October 29, 2011, 04:15:55 AM »

This is really great. Obviously the technical stuff is fantastic, but right now I'm finding the textures and colouring particularly inspiring. I'd love to read a blog post on it, if you get around to one.
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tysonibele
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« Reply #34 on: November 04, 2011, 11:47:48 PM »

This week in Zombox development I finished modeling the building interiors:



I also finished getting all interior props ready and prepped for the destruction engine:



I also implemented a day/night system and in-game clock:



Pishtaco:

That's a good idea, I might write a post about it in the future, although in short I've just been aiming for a dark, but saturated, palette with an 8-bit feel (so, for example, all textures have "nearest neighbor" interpolation to preserve blockiness).
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J. R. Hill
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hi


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« Reply #35 on: November 05, 2011, 01:51:23 AM »

This is amazing.
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hi
RCIX
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« Reply #36 on: November 05, 2011, 06:36:14 AM »

I don't play zombie games but i might have to play this one. Grin
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tysonibele
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« Reply #37 on: November 12, 2011, 02:59:05 AM »

This week in Zombox development:

1) Items can be scavenged from various props in the environment using the new interaction system.

2) New food items have been added. These will boost health when eaten.



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tysonibele
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« Reply #38 on: November 18, 2011, 10:00:00 PM »

Collectible coins (called "Zombucks") have been added to the Zombox world, which are dropped by zombies after they are killed. Eventually, you'll be able  to use them to purchase weapons and items from NPCs

Also, empty areas of the city have been populated with grass, trees, and other foliage.



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tysonibele
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« Reply #39 on: November 26, 2011, 04:11:40 AM »

This week in Zombox development.....primping up the environment with some more exterior props, as well as adding some sounds!

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