I am in such the opposite boat that you're in right now. I've got coding on the mind, but I'm stuck between struggling to devise art assets, and procrastinating that by playing and pushing through some 20-odd catch-up games I have yet to really embrace fully. And even though I'm pixelling roughs, it's mostly because I suck at computer illustration as a whole, and it's kind of a temporary/lazy copout of making fleshed-out looking stuff like this.
Ahh yeah well I know the feeling. I'm mostly a coder and just over the past year have gotten a lot better at art (I still have a long way to go). Buying a cheap tablet and forcing myself to do the art for all my games has helped me out a lot in that regard I think. I have a bunch of game ideas I want to get done (as I'm sure we all do) but at the moment I'm doing some coding work for someone which needs to be finished so that I can get payed
Your results may differ, but I have found it easier to model things in 3d than to draw/pixel them. The 'hard part' is learning to use a tool in the first place (blender, max, what have you). there's still texture painting to consider, but some of that can be accomplished with generated textures or splattering of color. (still getting the hand of it myself, but I find it easier to say, model a space ship than to art one). Assuming your stuff is 2d, you could render the 3d models to image and use those.
I've always kinda been interested in 3d modeling stuff. I've never heard anyone say it was easier though, I always figured it was way hard. I guess I'll have to try sometime.