PAVILIONPavilion is a fourth person exploratory experience about guidance, influence and subliminal control. Manipulate the surrounding environment, influence his sense and guide the main character on the path towards truth.blog.inthepavilion.compress.inthepavilion.comVideosVine videosRepin on the runSlide AwayLevel/Storyboard workflowStoryboard2012 Winter moodFirst gameplay discoveryLevel mockupOld 2011 devlog:
Got a week of vacation so I could finally start this project with my fellow mate Rickard Westman
For the basic concept its a isometric puzzler with robots, take control over the robots to make a path from the start to the exit of the level. And it's aimed for windows and ios, might be possible for and android version too.
My plan was to write a devlog here from the beginning but as you will see it didn't quite go as I expected so the first days will be in this post.
Trying to install windows on my new macbook pro, fails in the end and I get no work done.Day 2:
Want to get going with the programming, decides to use xcode instead(even that I really don't like xcode), due to the superb internet in China, it takes all day to get download it. Finally in the end of the day i could just get the project up and see that everything was working.Day 3:
Setting up the basic systems for having isometric tiles, also made some planning for how the saved data will be structured.Day 4:
Finally could get some stuff going. The basic UI for the editor, loading and categorizing different kinds of tiles and characters. Choosing stuff from the editor menu.Day 5:
You can now place tiles/characters and stack them on each other. Thou when trying to stack characters on other tiles it's not working as it should right now and the character will be placed lower then it should be.
Also I added different states for the editor, a state for placing stuff on the map, erasing stuff and moving stuff around. Not sure exactly if this will work well but that's up for some testing to show.Day 6:
First of all I fixed that the stacking of blocks and entities now works perfectly. You can stack as many blocks as one want but when you add a entity that will be the top of that column.
I also added a neat function when you drag the block/entity from the editor menu it will automatically close to give more space and view for the user. And the open up again as soon as you have placed that block/entity, works pretty fine!
Functions for moving and deleting blocks/entities was also added. Thou there is no way to switch between them right now, that will be for tomorrow to fix.Day 7:
Last day on my vacation and tomorrow it's back to work. I guess the updates will be smaller the coming time. Thou I hope to get some gameplay in there the coming week.
Anyhow, today i built the basic game module, so now you can switch between editing and playing the game(thou there's no gameplay implemented yet), and to switch between the modes I added a button down in the left corner, attached to the rest of the editor menu.
I also removed the different editing states for now. So to erase stuff you just drag it off the map and release it and it will be erased. Feels pretty nice with only one state to do it all. Thou for the future I feel like a need some kind of "paint" mode when I want to add allot of similar tiles at the same time. Maybe it could be nice to use some kind of multitouch gesture for that, like having 2 fingers in the screen will make it paint instead of just placing them one bye one. Or what do you guys think about that?10/14/2011
We decided to try to submit something for the IGF so we're working like crazy this week.
Here's some updates:
- We got our self a musician, we're really excited about this. Check out his work at http://postpre.tk/
- Here's a early video from the editor that i shoot last week, unfortunetly the aspect ratio of the video got fucked so it looks like the iPad is rectangular. http://v.youku.com/v_show/id_XMzExNzA5NTEy.html
- And the art got a big boost this week, check it out:
What do ya think?