Flink
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« Reply #60 on: February 27, 2013, 04:26:23 AM » |
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We uploaded some video footage from the demo we did last autumn, check it out! First post was also updated with more up to date stuff.
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electrolyte
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« Reply #61 on: February 27, 2013, 04:34:17 AM » |
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Really beautiful visuals on this, love the detail Can I ask what your using to develop this in?
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jO
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« Reply #62 on: February 27, 2013, 04:48:59 AM » |
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Oh man, that video really sells the game. Now I finally understand the structure you are aiming for - am I right that it could be considered a "cannabalt-like puzzler"? btw, that short "Herzog on Dreams" clip is great, so true.
Yeah, he is awesome. Did you see the thing where he eats his own shoe?
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Flink
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« Reply #63 on: February 27, 2013, 04:50:01 AM » |
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Wow artwork is godly. Do the puzzles get more involving? The ones shown are rather casual... Thanks! Yes they definitely get more involving, this was more to communicate the atmosphere and mood of the game. But one of our key principles behind the puzzles was not to make them as hard as possible, or as complex as possible, but instead try to communicate a certain dynamic through them. But still, they will get more "advanced" later on.
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Flink
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« Reply #64 on: February 27, 2013, 04:50:46 AM » |
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Really beautiful visuals on this, love the detail Can I ask what your using to develop this in? We're using Unity for this, and are super happy with it!
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Flink
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« Reply #65 on: February 27, 2013, 04:56:09 AM » |
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Oh man, that video really sells the game. Now I finally understand the structure you are aiming for - am I right that it could be considered a "cannabalt-like puzzler"? Yea you could compare it to something like that, definitely that kind of simplicity. Thou our character is more AI driven with different kinds of behaviors and reactions to what the player does in the level. btw, that short "Herzog on Dreams" clip is great, so true.
Yeah, he is awesome. Did you see the thing where he eats his own shoe? Haha I love this man! Thought the whole Burden Of Dreams documentary was really good. But my favorite Herzog documentary must be the one about Yasujiro Ozu, pretty dreamy and philosophical.
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clockwrk_routine
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« Reply #66 on: February 27, 2013, 06:00:36 AM » |
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atmosphere is strong in this one amazing work flink and rickard
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #67 on: February 27, 2013, 12:53:34 PM » |
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atmosphere is strong in this one amazing work flink and rickard
Thank you very much softchange! Oh man, that video really sells the game. Now I finally understand the structure you are aiming for - am I right that it could be considered a "cannabalt-like puzzler"? btw, that short "Herzog on Dreams" clip is great, so true.
Yeah, he is awesome. Did you see the thing where he eats his own shoe? Haha, haven't seen that one. It is cool that he can do something like that and still have a good point about doing it. I'll also eat something strange after finishing Pavilion. Thanks everyone!
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #68 on: March 01, 2013, 10:29:05 AM » |
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Hey Update! Here is an interview we did over at Indie Statik where we talk a little bit about our general ideas of the puzzels and flow of Pavilion. http://indiestatik.com/2013/03/01/pavilion/Have a nice weekend people!
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happymonster
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« Reply #69 on: April 18, 2013, 01:11:27 PM » |
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Any updates?
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Flink
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« Reply #70 on: May 11, 2013, 06:49:49 AM » |
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Any updates? Actually, we just put up a music teaser video that might be of interest. Hope you enjoy it!
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« Last Edit: May 14, 2013, 06:28:20 PM by Flink »
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Flink
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« Reply #71 on: May 14, 2013, 06:19:21 PM » |
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happymonster
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« Reply #72 on: May 14, 2013, 10:52:37 PM » |
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markus8585
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« Reply #73 on: June 03, 2013, 09:37:13 AM » |
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I am absolutely loving the aesthetic of this game right now.
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Flink
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« Reply #74 on: June 05, 2013, 04:11:22 AM » |
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I am absolutely loving the aesthetic of this game right now.
Thanks allot you guys! We're currently working on a new demo and video that we will submit to Sense Of Wonder Night, after that we'll probably show off some of that stuff!
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matriax
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« Reply #75 on: June 05, 2013, 11:25:37 PM » |
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The gfx/style is simple amazing!
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #76 on: September 07, 2013, 04:43:12 AM » |
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The gfx/style is simple amazing! Thanks Matriax! Things are coming along nicely PAVILION: Been a while since we gave you girls and boyos a heads up on where we are at. The BIG NEWS is that we are attending the Tokyo Game Show in a couple of weeks and will be showcasing a fresh Pavilion Demo at the Indie Game Area. Anyone who is also attending TGS are very welcome to stop by and talk to us and of course play the demo. We are very much looking forward to listen to what people have to say and get some feedback, as well as meeting some cool people. Since the gameplay and concept of Pavilion is kind of different we are not sure what to expect And the Tokyo Game Show exhibition will also be the fist public showcase of actual in-game levels. Prior to TGS we are also attending the Tokyo Indie Underground Talk Event at 8-bit Café. Will be a lot of fun to meet up with the other developers and look at what they are doing and talk a bit about games. Feel free to read more about this event here: http://indiegames.com/2013/09/8bitcafe_tokyo_indie.html#moreOr look at the 8-bit Cafe event Trailer here: Always hard to balance production and promotion, but we are still hard at work on making Pavilion a finished game, and things are looking good for that to happen sometime early next year Thanks a lot for the support so far, Take care everyone!
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nss_aries
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« Reply #77 on: September 07, 2013, 05:41:02 AM » |
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So nice and well done Congratulations
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dincicode
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« Reply #78 on: September 07, 2013, 06:03:28 PM » |
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nice art
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Graphics artist with more then 7 years of experience in Illustrating Comics, Designing Characters, Making Game Cut Scenes, Posters, and Covers among other things.
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