Those are jaw dropping.
Thanks, having a blast making them.
Beautiful and utterly unique. Bravo!
Thank you very much!
It's pure beauty!
I want to wander in this world.
I've read the whole topic and it's interesting to see how this project evolved in your mind.
The final aesthetic deserves all the hard work you put into it.
I also appreciated the storyboard images in page 3 and step by step in page 4. It's always interesting to discover the process behind the final images.
If you have time, I'd like to know more about the character.
How is he animated? Using what tools? His movements look so real!
Thank you for the kind words!
Yes, the game has really gone through a journey of its own. We have wasted a lot of gaphics and ideas along the way but looking back it has been worth it and taken us to an interesting place.
Regarding the animations. It makes me very happy that you like them. I am not an animator and I am pretty sure I have some very unconventional methods of animating the character. I used to work as an Art Director/Concept Artist at a small film studio making animated movies. Looking at what the talented animators did there I am animating in an unusual way.
What I do is that I start with the first frame and then just one frame after another until I reach the end. I do no sketches to preview the animation, I just start and keep going. And I use no references. The only thing I am trying to think about is how limbs can be bent. For me this is a fast and suprisingly fluent way of animating. I would love to go more in depth at my animating methods but right now there is just too much stuff to do preparing for Tokyo Game Show. But once I get back from there I'll show you how I do it.
A piece of art. Really impressive
Thank you a bunch, glad you like it! I personally think it looks even better in-game, when things move and stuff