Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411426 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 10:44:46 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTerra Carve
Pages: 1 [2]
Print
Author Topic: Terra Carve  (Read 15114 times)
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #20 on: November 03, 2011, 06:21:28 PM »

three days since last dev log ... somethings wrong!
Logged

ink.inc
Guest
« Reply #21 on: November 08, 2011, 12:26:36 AM »

Haha, I like the way you've listed each post in the form of a calendar on the OP.

*steals idea furtively*
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #22 on: November 10, 2011, 03:09:00 PM »

You've taken on an epic amount of work - a game engine that supports 2D and 3D? My Word!

I don't doubt your ability, I've seen your promo video after all Well, hello there!, but maybe you should make terra carve 2D so you can focus on making a sweet 2D engine..
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #23 on: November 10, 2011, 03:45:43 PM »

I see - said the blind man. Good luck!  Smiley
Logged

Limne
Level 0
**


View Profile WWW
« Reply #24 on: November 12, 2011, 10:17:19 AM »

Wow, Kaylee's stuff is really good. She has a really great handle on construction and skeletal structure; all the little details that help to bring these figures to life as pitiable mutants. Might I ask if she's gone to any of the local art schools or courses?
Logged

- Laura Lake
- lauralake.ca
AnthonyBongers
Level 0
**



View Profile
« Reply #25 on: November 17, 2011, 02:29:44 PM »

Devlog Entry 33

Revision: 28


Game state managment.
Managed to magically get further with berkelium without touching it.
Dirty Rectangles meetup.

that's it.

Do you have any Gabe state management yet?
Logged
James Edward Smith
Level 2
**


Mover & Shaker


View Profile WWW
« Reply #26 on: November 17, 2011, 05:57:55 PM »

It's true, I finally met him and he is feral and unused to our civilized ways. He is only approachable after building up his trust with offerings of dried meats and sacred herbs.
Logged

Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
noct
Level 0
**



View Profile WWW
« Reply #27 on: November 19, 2011, 12:31:24 PM »

I also rendered some beards at different depths and it's working as expected.

This is much better when taken completely out of context.
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #28 on: November 20, 2011, 08:47:03 PM »

dude that's an amazing piece of transdimensional foodart..
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #29 on: November 27, 2011, 10:38:08 PM »

bitten by a vampire again? Evil

get well soon dude
Logged

increpare
Guest
« Reply #30 on: November 28, 2011, 03:21:18 AM »

Hope you get well soon  Gentleman
Logged
Pemanent
Level 4
****



View Profile
« Reply #31 on: December 02, 2011, 07:51:05 PM »

ooh a video! Take all the time you need good sir!
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic