Update #4 - Gameplay
Hey guys! How is everything going?
You know we always try to release updates about your most common questions (based on the comments). We usually keep that "narrative" style when we talk about the game, so I guess gameplay hasn't been explained properly yet. We have focused the devlog a lot on the atmosphere, the characters and the city itself; and not about what you'll do and how you'll do it.
"A Place for the Unwilling" is an adventure game where you'll have direct control over an avatar. You'll use the keyboard or the analog stick to move in 8 directions. There will be three additional actions: "use", "examine" and "inventory".
- USE: This action will be triggered mostly for talking to people, but it will also serve to open doors or interact with nearby objects
- EXAMINE: This action will provide you with more information about your surroundings. Every object and piece of furniture will hold some small narrative for you to discover. You'll also be able to overhear two characters who are having a conversation(but you'll have to be sure you're not standing right next do them, otherwise they might notice and stop :O)
- INVENTORY: This isn't your average point & click inventory. You'll store useful information(such as documents or maps), some important items(like money,keys or snacks) or a few trading goods
You'll spend most of your time either walking from one place to another or talking to people. When speaking with somebody else the game will display the dialogue interface, which is your classic "choose one of these answers and wait for the results". Though they won't have 100% fixed "speech trees", we are trying to implement an hybrid system based on more modern games, we'll probably cover this part on a future update.
Each day you'll have a limited time to run your errands. You're a trader, so chosing which clients you want to visit that day they will be key, because time never stops, not even when you're chatting.
There will be some minor actions which will be always available, like sitting on a bench and enjoying the views or buying the newspaper to read about local news.
There will be special events that you can run into (the game will give you subtle narrative hints about when and where to be) but you can't forget about your job and your other errands. The main story, which we'll also cover in a future update, will keep you busy and give you plenty of tasks to do, but at no point will the game tell you what to do or "give you a quest", you'll be the one to decide that.
You're just another lost soul in the city, one of many, not a hero, but you'll have to make choices and, depending on what you do, you might even play a small role in the big plot, either way you'll craft your own story (the story of your avatar).
And that's all for now, leave your questions here and we'll do our best to answer them. Don't forget to share, that helps a lot. Cheers! :-)