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1190243 Posts in 51210 Topics- by 42121 Members - Latest Member: TheAwesomeHNH

February 06, 2016, 09:53:25 pm

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TIGSource ForumsFeedbackDevLogsA Place for the Unwilling- [A living city where Majora's Mask meets Sunless Sea]
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Author Topic: A Place for the Unwilling- [A living city where Majora's Mask meets Sunless Sea]  (Read 13090 times)
MereMonkey
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« Reply #40 on: January 19, 2016, 01:52:35 am »

This is looking great, can't wait to see more!!
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SelfTitled
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« Reply #41 on: January 19, 2016, 05:00:21 am »

I like the art style Smiley
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Ludipe
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« Reply #42 on: January 20, 2016, 01:22:25 am »

Quote from: MereMonkey
This is looking great, can't wait to see more!!

Thanks a lot! We'll keep releasing updates every 2-3 weeks based on what you ask on the devlog. Next one will be about gameplay :-)

Quote from: SelfTitled
I like the art style

Thanks! Ruben is the artist who takes care of all the assets in the game
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Uprising Studios
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« Reply #43 on: January 21, 2016, 01:25:35 am »

Love the art style and the idea of the never-stopping time.
It's not clear to me though how gameplay is going to be the, what are the actions that you can do to interact with the characters.
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Ludipe
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« Reply #44 on: January 22, 2016, 02:31:01 am »

Love the art style and the idea of the never-stopping time.
It's not clear to me though how gameplay is going to be the, what are the actions that you can do to interact with the characters.

It's nice to see that so many people are digging the art style :-)

Gameplay-wise... we explained a bit over here, but next week there will be a devlog update with a further explanation.
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Ludipe
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« Reply #45 on: January 27, 2016, 10:00:41 am »

Update #4 - Gameplay

Hey guys! How is everything going?

You know we always try to release updates about your most common questions (based on the comments). We usually keep that "narrative" style when we talk about the game, so I guess gameplay hasn't been explained properly yet. We have focused the devlog a lot on the atmosphere, the characters and the city itself; and not about what you'll do and how you'll do it.

"A Place for the Unwilling" is an adventure game where you'll have direct control over an avatar. You'll use the keyboard or the analog stick to move in 8 directions. There will be three additional actions: "use", "examine" and "inventory".


  • USE: This action will be triggered mostly for talking to people, but it will also serve to open doors or interact with nearby objects
  • EXAMINE: This action will provide you with more information about your surroundings. Every object and piece of furniture will hold some small narrative for you to discover. You'll also be able to overhear two characters who are having a conversation(but you'll have to be sure you're not standing right next do them, otherwise they might notice and stop :O)
  • INVENTORY: This isn't your average point & click inventory. You'll store useful information(such as documents or maps), some important items(like money,keys or snacks) or a few trading goods

You'll spend most of your time either walking from one place to another or talking to people. When speaking with somebody else the game will display the dialogue interface, which is your classic "choose one of these answers and wait for the results". Though they won't have 100% fixed "speech trees", we are trying to implement an hybrid system based on more modern games, we'll probably cover this part on a future update.

Each day you'll have a limited time to run your errands. You're a trader, so chosing which clients you want to visit that day they will be key, because time never stops, not even when you're chatting.


There will be some minor actions which will be always available, like sitting on a bench and enjoying the views or buying the newspaper to read about local news.

There will be special events that you can run into (the game will give you subtle narrative hints about when and where to be) but you can't forget about your job and your other errands. The main story, which we'll also cover in a future update, will keep you busy and give you plenty of tasks to do, but at no point will the game tell you what to do or "give you a quest", you'll be the one to decide that.

You're just another lost soul in the city, one of many, not a hero, but you'll have to make choices and, depending on what you do, you might even play a small role in the big plot, either way you'll craft your own story (the story of your avatar).

And that's all for now, leave your questions here and we'll do our best to answer them. Don't forget to share, that helps a lot. Cheers! :-)


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YaW
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« Reply #46 on: January 29, 2016, 03:53:38 am »

Looking great. I like the way you are conceiving the time limit for each day actions and the special/random events stuff mixed with the non-linear gameplay.

I understand that you will have to choose very carefully between what actions you do each day so you don't waste time, isn't it?

Congrats on the work, eager to read more about the game Smiley
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amanfr01
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« Reply #47 on: January 31, 2016, 03:20:35 pm »

The dialogue character art is looking fantastic!

It's very prominent, and it's a quality that works in the context of this game.  The shading, too, is very much organic. 

Keep it up Smiley  Thanks for the updates!
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« Reply #48 on: January 31, 2016, 04:53:18 pm »

Those character designs are precious. PRECIOUS.  Hand Shake Left Kiss Hand Shake Right
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blindskystudios
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« Reply #49 on: February 01, 2016, 09:06:52 am »

This is something special. That atmosphere is second to none!
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Ludipe
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« Reply #50 on: February 02, 2016, 03:53:09 am »

Quote from: YaW
Looking great. I like the way you are conceiving the time limit for each day actions and the special/random events stuff mixed with the non-linear gameplay.

I understand that you will have to choose very carefully between what actions you do each day so you don't waste time, isn't it?

Congrats on the work, eager to read more about the game Smiley

Thanks! There will be a pretty small update coming out this week.

Quote from: amanfr01
The dialogue character art is looking fantastic!

It's very prominent, and it's a quality that works in the context of this game.  The shading, too, is very much organic.

Keep it up Smiley  Thanks for the updates!

Will keep releasing updates! We're glad everyone is liking the art-style so far

Quote from: flipswitchx
Those character designs are precious. PRECIOUS.

 Gentleman

Quote from: blindskystudios

This is something special. That atmosphere is second to none!

Thanks a lot! All that feedback is an awesome work booster :-)
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