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1190761 Posts in 51249 Topics- by 42165 Members - Latest Member: luisfdeleon

February 09, 2016, 01:44:58 am

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TIGSource ForumsFeedbackDevLogsCasmage: A cooperative boss-fighting platformer
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Canotico
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« Reply #100 on: January 20, 2016, 04:27:47 pm »

If you need an audio engineer or audio producer be sure to message me so we can work something out for this project

Hey I really appreciate the offer but I've already found someone to help me with that Smiley Thanks either way!
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Canotico
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« Reply #101 on: January 30, 2016, 06:33:39 am »

Ok so, like I said before I've been getting help from a concept artist, and let me tell you he is amazing, here's concept he made for The Eye and its Fists:



I personally think he did a great job (and he's still working on some awesome stuff for Casmage so yaaay! :D). Feel free to check out his site

I've been crazy busy but here's what I've been working on:



I think it's looking great. Although the placeholder sprite of The Eye hurts the visuals a little bit... But I also like that picture, The Eye somehow looks cute? Idk.

Anyhow, I'll be working on making sure that the conecpt art makes it into the game properly and looks awesome as shit.
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Canotico
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« Reply #102 on: January 30, 2016, 02:52:45 pm »

Well now the hands are comlpetely done, I had to make a second version of them facing the other way so that it didn't look weird. This is the result and I think it already looks great :D even tho the.... thing that takes up most of the screen space is... umm.... placeholder.

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soulfoam
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« Reply #103 on: January 31, 2016, 12:00:50 pm »

I have got to be honest, I really don't like the hands.

They seem to high res compared to the players. They are of course beautiful pieces of pixel art, but for some reason I feel like they don't fit and are just so high res compared to the players, looks like they are from different games.

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flipswitchx
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flipswitchx
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« Reply #104 on: January 31, 2016, 03:36:33 pm »

I think because the hands are just so much bigger than the player they are bound to look more high res. I wouldn't worry about it and keep focusing on the mechanics and how things work it's looking awesome  Smiley
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Canotico
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« Reply #105 on: January 31, 2016, 05:46:26 pm »

I have got to be honest, I really don't like the hands.

They seem to high res compared to the players. They are of course beautiful pieces of pixel art, but for some reason I feel like they don't fit and are just so high res compared to the players, looks like they are from different games.


Thanks! I'm glad you think they look good :D. And also, I do think like you, that they seem to be out of place, but just like flipswitchx, this is because of the size of the sprites. Once the rest of the boss is in place, I may "downgrade" the overall detail if it still looks too out of place.

I think because the hands are just so much bigger than the player they are bound to look more high res. I wouldn't worry about it and keep focusing on the mechanics and how things work it's looking awesome  Smiley

Completely agree with you, I'll just see how it goes and if at any point I figure out they are not working I can do something about it, but for now, I'm going with what was made for the concept art.

Also, thanks Smiley glad you like it.
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quantumpotato
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« Reply #106 on: January 31, 2016, 06:01:47 pm »

Hi concept sounds tight. Reminds me of Realm of the Mad God. Definitely check that one out if you haven't. Nice gifs.
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Clones copy how you kill them - youtu.be/JBaYS1WP5dU
Canotico
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« Reply #107 on: February 02, 2016, 02:52:01 pm »

Hi concept sounds tight. Reminds me of Realm of the Mad God. Definitely check that one out if you haven't. Nice gifs.

Thanks!
I have played Realm of the Mad God and its pretty fun imo, aaand I'm kinda missing what aspect of Casmage similar to it Shrug

Glad you like the GIFs, sometimes I'm worried that having such a GIF-heavy blog would be a problem, hope it's not :3
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Canotico
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« Reply #108 on: February 03, 2016, 04:38:12 pm »

So... Turns out that while I was working on the main body of The Eye I did a small miscalculation and was working with 3 times the intended size, therefore the sprites where freaking huge. No wonder I thought it was weird they were taking so much space...

Any way, I took care of that in like 2 hours and now I put everything in-engine just to see how things are going.



I think its looking great, althought I do think that perhaps the values of the body are off or something because it looks kinda weird and not part of the environment. Also, if you saw the piece of concept art I posted before, you can tell the pupil is missing (this is mainly because FIREISHARDTOMAKEWHYDIDIDECIDETOMAKEABOSSTHATHASFIREINIT. Ahem, I'll take care of the pupil after I fix the values or whatever is wrong with the colors, and theeen animation!

I'm actually excited to get started animating it because its gonna be a fun mixture of sprite animation + unity's animations and probably some code stuff too. If I can manage to make it like I'm imagining it it's gonna be extremely awesome :D
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Canotico
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« Reply #109 on: February 04, 2016, 05:23:37 pm »

Well, just as a quick update, I'm working on improving the current state of the sprites for the body. I've improved the values aand I think it now fits better with its surroundings.

I'm also starting to add details to the body itself so it doesn't look so smooth thus making it more interesting to look at.




I also have to start working on finishing the pupil (the magma orb, sauron style thing in the middle)... But I think I'll finish the easy stuff first so that I can get plenty of frustration in the end with it :D
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Canotico
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« Reply #110 on: February 07, 2016, 04:15:53 pm »

Animating this is really freaking hard! There's too many perspective things going on!



Still needs a lot of work. You can tell the inbetween frames are not even complete, but I needed to know if the way I was going was working. And I think it is, I just have to put more work into it.

I like how it's slowly taking shape.  Smiley
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