gimymblert
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« Reply #1000 on: February 01, 2023, 01:46:20 AM » |
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Finally caught up... Using simulated annealing without cooling to find discrete object was a fun read!
Good job! the game has come from so far!
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Ultima Ratio Regum
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« Reply #1001 on: February 01, 2023, 05:57:52 PM » |
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Finally caught up... Using simulated annealing without cooling to find discrete object was a fun read!
Good job! the game has come from so far!
Thanks so much gimymblert!
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Ultima Ratio Regum
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« Reply #1002 on: February 05, 2023, 06:49:30 AM » |
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Well, I think we’re basically done! Well, I think we're basically done! I have three extremely minor bugs to fix and aside from that I'm just playtesting. I was hoping to release today but we're just not quite there – it is now going to be next week, but 0.10 is essentially finished. I'm just playing and playing and testing and testing and having a few friends and colleagues test as well to make sure the release is as bug-free as possible. It's never going to be entirely bug-free when you have a game of such size and scope and only a handful of testers, and this is a smaller release I intend to make far less fanfare about than 0.11 – but nevertheless I want it as polished as possible before I put it out. The final remaining bugs that I know about are all very minor and shouldn't be at all challenging to resolve, and I've been having a great time exploring, reading the flavour texts that appear as you explore, using some of the new facilities, and enjoying the speed with which everything now goes! I'm really pleased with all of this, as 0.10 represents both a bunch of new and valuable features, but also a lot of deep foundational work that has massively streamlined the game and on which the foundation of a main quest will actually be built! Something of this scale can start to creak with time and age I'm pleased with how massively faster and slicker everything is now, and it's this kind of efficiency that everything else can be built upon in the coming years. So: barring the discovery of some game-breaking nonsense, I'll release 0.10 next week at some point once a final few bugs have been squashed! See you all in a week
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JobLeonard
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« Reply #1003 on: February 06, 2023, 07:10:22 AM » |
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Congrats!
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JobLeonard
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« Reply #1005 on: February 15, 2023, 08:46:15 AM » |
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gimymblert
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« Reply #1006 on: February 15, 2023, 04:23:30 PM » |
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And thus it happened, congratz!
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Ultima Ratio Regum
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« Reply #1007 on: February 18, 2023, 06:34:33 AM » |
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And thus it happened, congratz!
Thank you both!!
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JobLeonard
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« Reply #1009 on: February 27, 2023, 05:22:29 AM » |
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gimymblert
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« Reply #1010 on: February 27, 2023, 09:24:02 AM » |
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Already? dang!
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Ultima Ratio Regum
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« Reply #1011 on: February 28, 2023, 04:35:31 PM » |
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Already? dang!
Yes! In a good rhythm at the moment
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Ultima Ratio Regum
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« Reply #1012 on: March 03, 2023, 08:40:31 PM » |
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Just noticed the intro post for this thread is, UH, about 8 years out of date, so thought I should update it...! In the meantime though I'm pleased to say another update is on its way probably next week . Really cracking along with 0.11.
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gimymblert
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« Reply #1014 on: March 12, 2023, 11:58:58 AM » |
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You hear a lot of applause from the south west. You observe people enjoying your progress You resume your game dev toward the next update
More congratz are coming your way, there is a definitive celerity pattern emerging.
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Ultima Ratio Regum
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« Reply #1015 on: March 12, 2023, 04:45:52 PM » |
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You hear a lot of applause from the south west. You observe people enjoying your progress You resume your game dev toward the next update
More congratz are coming your way, there is a definitive celerity pattern emerging. Hahahaha, thanks gimymblert!
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JobLeonard
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« Reply #1017 on: April 01, 2023, 12:08:37 PM » |
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Whoop whoop!
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Ultima Ratio Regum
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« Reply #1018 on: April 02, 2023, 06:08:55 PM » |
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Whoop whoop!
Thanks Leonard!
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gimymblert
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« Reply #1019 on: April 02, 2023, 07:28:29 PM » |
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Maybe advancing myself too much, but there is a new python compiler called codon, that is supposed to create faster executable, I wonder if it's compatible with URR...
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