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Ultima Ratio Regum
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« Reply #84 on: November 03, 2012, 12:27:50 PM » |
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A current (and, if I do say so myself, rather nice) in-game screenshot; night, in the taiga, looking around.
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gimymblert
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« Reply #85 on: November 03, 2012, 02:20:39 PM » |
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That's a nice map i see here
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happymonster
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« Reply #86 on: November 03, 2012, 02:48:55 PM » |
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Have you gone beyond ASCI/ANSI?
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Ultima Ratio Regum
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« Reply #87 on: November 03, 2012, 05:58:29 PM » |
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That's a nice map i see here Why thank you . Have you gone beyond ASCI/ANSI? Here and there, but for the most part I'm trying to stick with them! I'm not creating a tileset, though I am altering the character set a little bit in a few places. I'm doing it as little as possible, but I really felt trees needed to be distinguished from the V/^ etc characters for height changes. I'm more after pleasing graphics than absolute ASCII loyalty!
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s0
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« Reply #92 on: November 26, 2012, 11:01:21 AM » |
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Been waiting for this all day! Keep up the good work!
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Ultima Ratio Regum
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« Reply #93 on: November 26, 2012, 11:41:16 AM » |
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Been waiting for this all day! Keep up the good work! Awesome - thanks ! Will do. Next up: history generation.
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Ultima Ratio Regum
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« Reply #94 on: November 26, 2012, 04:28:05 PM » |
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Started work on 0.2.1, to correct a few tiny bugs people have spotted. Aiming for release this weekend! It'll also include an Export option to export your maps to .pngs; later you'll be able to export .txt files with various bits of information in too.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #97 on: December 04, 2012, 11:45:52 PM » |
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i need new pants.
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Ultima Ratio Regum
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« Reply #98 on: December 05, 2012, 09:34:32 AM » |
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i need new pants.
I am greatly satisfied by having caused this state of affairs.
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Sergi
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« Reply #99 on: December 06, 2012, 04:47:36 AM » |
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Aesthetically, this is so awesome I kept my mouth open for a while. I have no comments except for this smiley: Well, actually, I had a kind of idea for the ASCII art that you might or might not find interesting or relevant or useful, but here goes: I checked some screenshots for the different font sizes, and my browser scaled down the two biggest ones to the same size (in order to fit the window), and I liked how the biggest one looked after the scaling down. I assume the game is rendered as actual ASCII text with color (sorry, haven't spent much time reading up about the game yet). My idea was, what would it look like if rendered off-screen with a huge font size, then scaled down to get pretty anti-aliasing to show to the user? I don't even know if that's possible, since I don't know if you made the font yourself so maybe higher res is impossible. Again, sorry for maybe missing something that has already been explained somewhere. So yeah, I'll be following this
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