Hello!
Some of you might remember my Ludum Dare #20 entry, Officer Alfred. In case you don't, it was a game about freezing time, heavily influenced by Portal 2 (which I had been playing a lot during that time). Due to the time constraints, I had to keep it simple so the LD game was all about freezing time in order to use improbable items as platforms (like bomb shrapnel, bullets etc.) I've always been really fond of this concept, and in fact the first iteration of the time freeze dates as far back as 2008, where I used it in another compo game called 'Timerocketxby', with similar puzzles.
HOWEVER!
I've felt that I haven't quite beaten this horse to death yet, so the idea here is to finally create a full, proper game out of the idea (and submit it to IGF). Since the deadline is so nearby, I'm going to whip up a neat little demo for it and then continue working on the whole thing. This game will add a proper story and a new way to use the puzzle mechanic; it'll add a ton more possibilities. Despite of how lame the "opening" above sounds, I'm quite confident that the story will be at least remotely interesting. Trying to go the classy way of 'show, don't tell' - the 'narrators' are unreliable at best, and the player may have to think a bit before realizing what's really going on. Assuming I can finish this in the first place, ugh.
The musics are being made by our very own
Shojin! Also possibly
Noby, who has done music for my earlier games; not totally sure about that yet.
Screenshots (very early WIPPY WIPWIP stuff):
And for good measure
The colours represent things of importance:
BLUE is the colour of uninteractable stuff like walls and scenery.ORANGE is the colour of useful items and machines, such as buttons and boxes.RED marks dangerous things, such as circular saws and bombs.The IGF deadline is in a week, so I've set some goals to myself in order to make it in time; next up will be doing the opening sequence, after which I'll get to the actual gameplay (the engine is quite much ready anyway). The finished game wont probably be all too long despite the story, because I just know trying to stretch it for the sake of a Big Game gets boring, stupid and will sap my motivation really fast.