from all the stuff generally a videogame is protected from
So also from re-distributing?
Not for game mechanics or source code, i know those needs patents
You don't patent source code.
Re-distribution and commercial usage are covered by the EULA, so something more about protecting your "brand" if someone do a game clearly ripping your medias or someone decide do to a plushie or another gadget clearly derived by a your design (like the unofficial Fez plushie i saw around).
If you want to prevent someone from making graphics which look like yours, then I think you need to trademark your graphics. By default nobody is allowed to use the graphics you make, but nobody is disallowed to re-make your graphics.
So, do Creative Commons act like a proper Copyright over media and binaries?
Creative Commons is an organization.
Creative Commons licenses are copyright licenses.
Creative commons licenses are made for allowing free distribution of different sorts of stuff.
BTW: There is no "The Creative Commons license".
You own copyright over everything you create.
You can put your stuff on-line and if you don't say "you are allowed to copy it and use the media to create games with it" nobody can legally create games using your media.
Nobody is allowed to re-use or re-distribute your stuff without authorization. Creative Commons licenses are possible licenses for allowing re-using and/or re-distribution of your stuff.
What do you want to acchieve? That people are allowed to re-distribute your games, that they are not allowed to re-distribute your game for profit and that people are not allowed to change the graphics in the game?
If you want to disallow everybody to use the graphics which you made, then there is no Creative Commons license which suits your needs.
If you want to disallow commercial usage of your game and it's media, but want to allow non-commercial distribution of your game and non-commercial use of the media, you can use the
Creative Commons Attribution-NonCommercial (if you want to allow people to change your graphics) or the
Creative Commons Attribution-NonCommercial-NoDerivs (if you don't want to allow people to change your graphics.)
Supposing you read the Creative Commons Attribution-Noncommercial license (or at least the summary) and like it, then I guess the question to the lawyer would be: "Is CC BY NC a good license?" or something like that.
I recommend releasing (freeware) games as free/open source software under copyleft licenses though, as they usually prevent commercial use and allow development of the game without the need for the original developers to participate.