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TIGSource ForumsCommunityDevLogsNifty Adventure ~Eternal Night and the Three Peaks~
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Author Topic: Nifty Adventure ~Eternal Night and the Three Peaks~  (Read 7135 times)
Hinchy
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« on: July 10, 2008, 03:31:23 PM »



Nifty Adventure is a new open-world platformer with puzzle elements.

STORY: Ty is a young Nif who lives in the world of Byte, a land made up of pixels and files. One day, it becomes night, but for some reason it never becomes day again. And then, moon-powered robot creatures flood the land. Angered yet curious, Ty sets out on an adventure to restore daytime to the land. (tl;dr version: it's generic)

GAMEPLAY: Metroidvania style platform adventure. Use your innovative file scope to edit parts of the world around you (see FILE SCOPE section below). Solve Nifty/More Nifty style puzzles to open locks. Explore for hints and hidden secrets.

GRAPHICS/SOUND: RETRO YAY YAY. Pixel art graphics, 8-bit style music. Woot sauce.

AVAILABILITY: It will be available for $5 from ISAmedia Premium this winter, hopefully. I may be looking for beta testers very soon, and said beta testers will get a free copy of the game. (Don't post now asking to beta test though. Please.)

FILE SCOPE: The crux of Nifty Adventure's gameplay is the File Scope. The world of byte is made up of two substances: Pixels and Files. Files are mostly living things, although dead living things become Pixels. Anyway, point is, the File Scope can edit Files in different ways. Clicking on a File will open up a Notepad/TextEdit/whatever window where you can edit the file's attributes in different ways. For example, you can rotate a tree 90 degrees to create a bridge, or edit an enemy's behavior to become docile. There's more potential in this than I've thought up yet, so if you have any suggestions, shoot them at me and you may see it in the game. (If the idea is REALLY cool, I may just shoot you a free copy of the game myself. ;>)

MOCKUPS:



ACTUAL SCREENSHOTS:


MUSIC:
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/title.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/shop.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/overworld.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/peak1.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/peak2.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/peak3.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/tunnel.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/puzzA.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/puzzB.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/puzzC.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/puzzE.mp3
« Last Edit: September 08, 2008, 04:40:57 PM by Hinchy » Logged
Gainsworthy
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« Reply #1 on: July 10, 2008, 10:08:23 PM »

MERVELLOUS. We Loves all Nifty- brilliant puzzle game. And, combining it with some character-based exploration is fine by me!
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reetva
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« Reply #2 on: July 10, 2008, 11:37:18 PM »

Awesome.

In terms of the file thing, how about letting the player control an enemy for a short amount of time? Or maybe giving the enemy a similar effect to being drunk for a few seconds? In other words, make them stumble blindly about, with their reflexes too slow to be able to attack you effectively, or something to that effect. Hell, you could even make them programmable to become really aggressive and attack anything they see. And if you want ideas for puzzles, I suggest having the player flip around an enemy's movement direction, so that the enemy may activate an impassable trap, allowing the player to move safely through.

Those are just a few ideas, I'll have some more later. My next ideas will be environment-related.
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William Broom
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« Reply #3 on: July 11, 2008, 01:08:49 AM »

This looks sweet. The editable data files in More Nifty were cool, and to see them applied to a 'world' rather than a single puzzle should be really cool.

As for ideas: How about moving platforms that let you change their speed? Slower so you can actually get on them, then FASTER to fling you into the air.
Enemies chucking bombs, and you edit them to throw further and break down a wall?
Some boss is getting up in your grill, but you can edit the probability of him doing a certain attack. And since only one type of attack leaves him exposed (as is standard for bosses) you want to beef up the probability of that attack to maximum.

You could probably have thought of most of these yourself, but whatever.
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Mr. Yes
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« Reply #4 on: July 11, 2008, 05:03:32 AM »

Files are mostly living things, although dead living things become Pixels.

You never told me about any zombies! Shocked
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Hinchy
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« Reply #5 on: July 13, 2008, 11:03:22 AM »

Actual in-engine screenshot:

EDIT: now with HUD

« Last Edit: July 13, 2008, 11:17:30 AM by Zachary Hinchliffe » Logged
Hideous
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« Reply #6 on: July 13, 2008, 11:17:11 AM »

Awesome. I love the colours.
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Hinchy
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« Reply #7 on: July 13, 2008, 11:17:52 AM »

Awesome. I love the colours.
thanks. also, i just updated the pic with a HUD.
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Hideous
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« Reply #8 on: July 13, 2008, 11:58:32 AM »

Don't love the HUD. Feels out of place.
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hroon
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« Reply #9 on: July 13, 2008, 01:24:41 PM »

I agree, the hud looks a little intrusive, but the rest is very lovely anyhow.  Smiley

The file editing sounds like a brilliant idea. I guess you will have limited "edits" and have to recharge them somehow? I think there is a near endless potential in this idea. Editing the moon to emit a differently coloured light (affecting enemies somehow?), editing one guy's beer mug to be empty, starting a bar fight, editing a boss swimming in water to be unable to swim or editing the temperature of the water he sits in - there could even be multiple solutions to some puzzles.
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Hinchy
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« Reply #10 on: July 13, 2008, 02:23:53 PM »

how's this?

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ChevyRay
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« Reply #11 on: July 13, 2008, 02:57:43 PM »

HUD is still too big/intrusive, methinks.
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Gainsworthy
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« Reply #12 on: July 14, 2008, 05:00:15 AM »

It's a bit... blunt. And that's a nasty hud, Zach. Why don't you go for the nifty-style info menu? Look less out of place.
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Mr. Yes
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« Reply #13 on: July 14, 2008, 05:04:38 AM »

Yeah I'd say just make it smaller; perhaps have it fit the style more too.
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Hinchy
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« Reply #14 on: July 14, 2008, 12:09:25 PM »

I tried a nifty-style infobox but it ended up obscuring the view sometimes, so i axed it. in the mean time, here's a smaller hud.



also, I totally made some music.

http://omn.mindstagecc.com/music/zhinchliffe/nifvent/title.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/shop.mp3
http://omn.mindstagecc.com/music/zhinchliffe/nifvent/overworld.mp3
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hroon
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« Reply #15 on: July 14, 2008, 12:51:21 PM »

The hui is much better now in my opinion. The music is great so far.
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Aaron G.
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« Reply #16 on: July 20, 2008, 06:02:58 PM »

Looks nifty.  Keep it up.
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Hinchy
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« Reply #17 on: July 21, 2008, 08:48:51 AM »

Looks nifty.

*BA-DUM-PSSSH*

so anyway yeah i've been working on this.., i've completed the scrolling camera engine. it's not a camera that is fixed on you ala most side-scrollers; rather, it's a "room" based system that scrolls between rooms, sorta like metroid with a constantly fixed camera. i'll video it later.
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FishyBoy
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« Reply #18 on: July 21, 2008, 12:53:29 PM »

So like the Knytt camera, but with smoother transitions?

Game looks really cool, by the way.
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Hinchy
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« Reply #19 on: July 21, 2008, 01:37:52 PM »

So like the Knytt camera, but with smoother transitions?

i know it's horrible, but I've never got around to playing Knytt. but if it's the same camera as Within A Deep Forest, then you're absolutely correct.
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