@tumetsu I did originally plan on solving P!=NP, which is akin to taking over the world. But my enthusiasm is now crushed after realising what an enormous task that is. So I chose graphics and games as my focus.
@inanimate,@player3: true! but it works both ways, i'm now officially "Dr Dork" to some members of my family.
@battlebeard Some tips for university:
1) If you're already able to code a bit then the first year of CompSci will probably be ridiculously easy. But try to pay attention as there will be little bits and pieces which you have surely missed, and even re-learning what you already know will only reinforce and strengthen that knowledge. I've seen quite a few people
switch off because of the easy first year, and then they don't switch back on, but instead maintain an arrogance that prevents them from learning as much as they could.
2) If you don't already know it, start coding in C or C++. Debugging and dealing with compilation errors is one of the biggest issues I've seen with my own students, but its something you can only really deal with through experience - so get started!
3) If you can, choose a broad range of electives, ideally from different faculties. History, maths, biology, its up to you, but it'll give you another angle from which to view game development (and life in general!).
4) Avoid assessed
team projects, they only lead to disaster. In my experience.
5) What @tumetsu said!
@destral Thx! Hmm ... witchdoctor sounds funny, Shaman is bad-ass though...