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TIGSource ForumsDeveloperPlaytestingBraindead, Your Majesty
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Author Topic: Braindead, Your Majesty  (Read 1888 times)
Golds
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« on: October 17, 2011, 03:38:14 AM »






Hey guys, this is a game i started putting together for Gamma 4 but never quite released. You have no direct control over your character.

DOWNLOAD

What do you guys think?
« Last Edit: October 17, 2011, 01:37:28 PM by Golds » Logged

@doomlaser, mark johns
deathtotheweird
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« Reply #1 on: October 17, 2011, 01:43:47 PM »

I think I already told you what I thought of it, but again-I thought it was great.

lovely presentation and sound, game-play was short and sweet and challenging but not frustrating. very nice blend of all elements of good minimalistic game design.  Gentleman
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Zaphos
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« Reply #2 on: October 17, 2011, 03:24:26 PM »

very cool game Smiley  love the style and overall I think this may be one of my favorite one button games ...

minor notes:
It felt a bit eager to tell me I'd been crushed -- like walking into a down-sloping ceiling while on an unmoving platform seemed to kill me once.

At the end it said I'd died 0 times but I'm pretty sure I died a lot.

Some of the areas were made a bit harder by the camera changes lagging a bit, especially that yellow area with the fans to go through a narrow spiky upward-sloping corridor.
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Golds
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« Reply #3 on: October 18, 2011, 06:20:50 AM »

Thanks guys. I've updated the build to fix the died count, and the music keeps playing through deaths now too.

I'm aware of the camera's issues.  I wanted to try doing something different, but it could definitely use finessing...
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@doomlaser, mark johns
Belimoth
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high-heeled cyberbully


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« Reply #4 on: October 18, 2011, 07:22:30 AM »

It was weird how the character didn't match the angular style of everything else, but besides that I thoroughly enjoyed this. Even though it turned my brain to mush.

I get it now, he's braindead from playing his own game Big Laff
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sevn
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« Reply #5 on: October 18, 2011, 11:21:48 AM »

love the style. If you could just tweak the heck out of the game play, and put a philosophic story into it, I'm sure it'd be superb!
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deathtotheweird
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« Reply #6 on: October 18, 2011, 11:30:30 AM »

http://www.rockpapershotgun.com/2011/10/18/sleepwalkin-guy-braindead/

My Word!
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Golds
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« Reply #7 on: November 22, 2020, 01:50:46 PM »





https://doomlaser.itch.io/braindead
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@doomlaser, mark johns
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« Reply #8 on: November 22, 2020, 02:55:23 PM »

oh that's cool, I did a game where you move blocks while a character roams the world and reacts to the levels you build.
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