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TIGSource ForumsCommunityDevLogsForest Defense
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Okkwogg
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« Reply #20 on: November 21, 2011, 06:10:17 PM »

DevLog Entry #014:

-Started implementing an experience system. Enemies now drop experience points that can be collected by the player. Once you have enough experience to level up you need to go to a wild/fairy/dark stone and activate it. Depending on the stone type you used you'll earn a special skill related to it. So you'll now be able to customize your character. Smiley
To mention some of the skills you'll be able to get here's a random list:

Wild Levels:
l1= Enhanced Wild Bolt: Wild Bolt damage increased.
l3= Pixie Followers: Pixies spawn from the player.
l6= Saehrimnir Hog: The player starts every level with a Saehrimnir piglet by his side.

Fairy Levels:
l1= Enhanced Fairy Bolt: Fairy Bolts gain the ability to deal splash damage(weakening all affected targets).
l3= Fairy Wings: Slow Falling while holding the jump button.

Dark Levels:
l1= Enhanced Dark Bolt: Dark Bolt lifespawn extended.
l3= Blood Magic: You can still shoot bolts after running out of pixies, but each shot will cost you life.

Wizard
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Okkwogg
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« Reply #21 on: November 24, 2011, 04:11:31 PM »

DevLog Entry  #015:

-Finished Implementing the experience system.
-Added a new level.
-Started working on a new setting(cave).

 Ninja
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Okkwogg
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« Reply #22 on: November 30, 2011, 04:09:48 PM »

DevLog Entry #16:

-Added sounds for victory, defeat and a horn to announce the comming of new enemy waves.
-Added more sounds and replaced some of the old ones for better ones(experience, animals, enemies, etc...)
-Added a "Defeat" Screen.
-Gave some extra polish to the first few levels.

 Smiley
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johntorkington
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« Reply #23 on: December 01, 2011, 05:13:56 PM »

Sent you a PM about your game :D
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Okkwogg
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« Reply #24 on: December 05, 2011, 04:03:44 PM »



Hi all! Here's an image of the first boss: Mardöll!
This lovely maiden is what the faeries left in your place when you were kidnapped as a baby. Now she's all grown up and of course after a life of insults and abuse she's full of hatred towards the fairies that left her there to rot with those evil hearted peasants. Evil
She's very very tough and wild bolts you shoot at her have a chance to bounce back when they hit her wild aura(yes, she has one too). Oh and she smashes pixies with her feet too.

DevLog Entry #17:

-Made all animations for the first boss.
-Tuned first boss and its level.
-Made some new environment graphics.
« Last Edit: December 05, 2011, 04:57:15 PM by Okkwogg » Logged

Okkwogg
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« Reply #25 on: December 12, 2011, 10:31:05 AM »

DevLog Entry #18:

-Added floating texts to show some feedback when you level up or eat mushrooms.
-Made more human town graphical assets.
-Fixed enemies and allies that were fighting in the air.
-Tuned difficulty in the first 5 levels.

 Blink
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Okkwogg
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« Reply #26 on: December 15, 2011, 08:26:52 PM »

DevLog Entry #19:

-Polished floating texts and bouncing experience points.
-Worked a bit with level lights.
-Pixies are no longer able to attack but now Bushes and Hives do so instead.
-Worked on the cave setting.
-Added new level up bonuses.
-Damage dealt to enemies is now visible.
-Improved redcaps and Thistle bushes.

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Okkwogg
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« Reply #27 on: December 25, 2011, 03:03:52 PM »



New version uploaded! Finally!

You may download it from here -> Forest Defense v0.3

DevLog Entry #20:

-Polished all level, allies and enemies.
-Worked on intro cinematic.
-Worked on the second boss.

That's all. See you around!

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Okkwogg
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« Reply #28 on: December 30, 2011, 10:35:10 AM »

I've just uploaded a new version. I had a little font problem that is now fixed. Smiley

Forest Defense v0.31

Cheers!
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