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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsI wanna make another GM tut!
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Author Topic: I wanna make another GM tut!  (Read 2483 times)
Geeze
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« on: October 19, 2011, 09:26:20 PM »

As the title says, I wanna make a yet another GM tut. Not too generic, I like writing specific tuts, like my two previous tuts,
Surface deforms and Motion trails


Any ideas? Gentleman Any experience level will do.
(Then I'll turn this thread into a tutorial, to keep thread pollution down)
« Last Edit: October 19, 2011, 10:51:48 PM by Geeze » Logged

Desert Dog
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« Reply #1 on: October 19, 2011, 11:07:26 PM »

drawing with primitives is always tricky, and as it's not something I do extensively, I often have to refer to tutorials/scripts when needed.
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sedna16
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« Reply #2 on: October 22, 2011, 06:55:31 AM »

how about a tut for isometric games?

jumping into platforms, moving, placing tiles, etc.
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Geeze
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« Reply #3 on: October 22, 2011, 07:36:38 AM »

how about a tut for isometric games?

jumping into platforms, moving, placing tiles, etc.
Hmm... Seems interesting. Like isometric platformers/action games (XYZ) or topdown game with isometric perspective?(XY, fake perspective)
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sedna16
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« Reply #4 on: October 22, 2011, 09:12:02 AM »

how about a tut for isometric games?

jumping into platforms, moving, placing tiles, etc.
Hmm... Seems interesting. Like isometric platformers/action games (XYZ) or topdown game with isometric perspective?(XY, fake perspective)

yeah, I wanted to create my personal final fantasy tactics/LAN  Well, hello there!
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ink.inc
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« Reply #5 on: October 22, 2011, 09:19:26 AM »

Isometric games aren't too hard to set up.

The way i do it is set up an array of tile 'z' values.

The player moves in the x/y plane, and then the player object reads the z value of the tile it's on.

Then the player's y value is lowered (made higher up on the screen) depending on the z value (height of the tile) it's currently on.
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Geeze
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« Reply #6 on: October 22, 2011, 09:34:07 AM »

True dat. Isometric games are quite trivial, as long as they're not action games. I think I'll do an isometric platformer tutorial. Sprites might be a problem but well.

An isometric platformer tutorial it is.
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Desert Dog
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« Reply #7 on: October 22, 2011, 02:39:21 PM »

Programming an iso game shouldn't be very hard, although I seem to recall that drawing at correct depths can be trickyish.

@Geeze: I haven't tried this program, but it looks like it should be handy for banging up some quick gfx for an example:
http://gmc.yoyogames.com/index.php?showtopic=520577&st=0&p=3848860&hl=isometric&fromsearch=1&#entry3848860
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