Shit happens. Shortly after my last post, I backed up all my projects to a portable hard drive (including a ton of client work) and formatted my machine. When I went to restore all the data, the portable drive hiccupped and it was all gone. I lost everything to do with Tetrinvaders except this Dev Log. I've only recently recovered from the losses and am ready to take a stab at xna development again, which may include restarting this project - more to come. See you around!
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Hello! This Dev Log is for my action puzzle game with the working title
Tetrinvaders. I'm developing this in my free time, which is now all the time, and will post weekly videos displaying my progress.
AboutTetrinvaders is an action puzzle game that mixes the puzzle elements of Tetris with the shooting action of a game like Space Invaders for PC and Xbox 360.
Gameplay - Wave Defense GametypeWave defense is round based. Active enemy blocks will enter the screen at timed intervals alone or in waves and will fire on your ship, with a boss wave towards the end of each round. Enemies will move along the grid, and when you fire upon and destroy an enemy, you must place it in your 'scrap pile' at the bottom of the grid. If an active enemy collides with your scrap pile, they will explode and take out any adjacent blocks, as well as trigger any explosive type blocks. When you create a complete line in your scrap pile you can collect it and either sell it for credits or use the scrap to upgrade your ship. There will be different scrap blocks to provide special upgrades or sell for more credits. Credits can be used to buy ammo, supplies, and blueprints for upgrades. You can upgrade your ship and purchase supplies in between rounds.
Upgrades vary from things such as armor, speed boosts, shields to weapons such as an emp bomb, plasma launcher, and railgun.
I intend game play to be fast-paced, starting out with a casual speed up to having boss waves with bullet hell shmup gameplay. I will tweak the design as I figure out what works and what doesn't, but feedback on what you see here is important and much appreciated. Thanks for reading.
Week 1Week 2Hello everyone, I'm starting this DevLog for my new XNA project I've been calling Tetrinvaders. To put it basically its tetris meets space invaders, with some tower defense elements thrown in.
I just put together a youtube video showing my current progress for now. I started this project on a rainy day back in March and then let it sit until now. The video explains some of the gameplay, I'll update this post with more details as I go.
So yeah,
I'd appreciate any feedback so far, and does anybody know the legalities of using the prefix Tetr-? Will I get sued?