Been a while! Mostly because I'm lazy when it comes to writing stuff, not because production been at a stand still!
Since last time, me and Teddy (mr programmer) have
moved in together in a sweet apartment on a island a couple of miles outside the mainland of Sweden! This makes the overall work flow much more smooth and the production speed has steadily been climbing since we got the place up and running.
Here's our
"office", accompanied by a picture of our living room featuring our
pimped out coffee tables!
As for the game itself, we've squeezed in some new content and are getting rather close on a
pretty big beta update containing the complete first temple of the game!
We've added a few new
skills and I can't wait to add more. Developing and testing them out is for sure one of the highlights when developing this type of game.
Chain LightningKinda what you expect from a chain lightning spell these days. Jumps from enemy to enemy, dealing damage, level increases the number of jumps and damage (among other things). While it is pretty standard, the mechanic fits in with the rest of our spells really great.
Meteor StrikeA targeting spell which have a slight delay before it hits the target area, making it a bit trickier to aim but it really packs a punch and comes with a sweet AoE.
Plant SummonPersonal favorite, summons a plant in front of you that will aid you in battle for a short duration of time. You can do some really niffty setups with this spell to dish out some serious damage, but it takes some planning. It's going to be interesting to see what the beta dudes can do with this!
Ice SpikesAn old spell that has been tucked away for quite some time finally makes its return! Can freeze enemies and deals some good damage. The range is not great but the AoE makes up for it!
Besides skills, we've started working on a bunch of new areas!
The Winterland, which dosen't have a proper name as of now, and also the lushes
Mount Bloom.
We've tried to fill up the Winterland with as much intresting content as possible and so far we're really happy with the outcome.
Helping Santa sort out trouble in the toy factory and helping season changing
Faes is just the tip of the iceberg!
Mount Bloom is basically an
indoors jungle, filled with mushrooms, poisonous spores, crystal miners and a ton of other weird stuff. We just got around working on it, but so far we've got a good feeling about it! We learn a ton of new stuff after ever area we work on so hopefully it will become our best one yet!
We keep throwing out weekly updates over at our
devlog. Hopefully I'll keep up the posting over here at TIG, I love the community and you guys usually drop the most solid feedback. I'm just lazy. Oh well!
BYE FOR NOW DUUUDES!