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TIGSource ForumsCommunityDevLogsPixel RPG (168 hour challenge)
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J. R. Hill
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« Reply #20 on: November 05, 2011, 01:52:22 AM »

I want to open the treasure chest.
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InkBlotBunny
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« Reply #21 on: November 06, 2011, 06:56:01 PM »

I've been working on a lot of the behind the scenes stuff over the weekend so I haven't really had much to show.

Except this...

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InkBlotBunny
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« Reply #22 on: November 08, 2011, 12:54:31 PM »

Looks like l wasn't able to hit my original dead line. It was still really helpful having that sense of urgency though. I can't remember the last time I worked that fast.

Unfortunately I got a little carried away and kept adding more features so the project got a little bigger then originally expected. I'll still be working on it and will continue to post updates on the progress tough. With any luck it should take any longer then another week.
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InkBlotBunny
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« Reply #23 on: November 13, 2011, 02:48:31 AM »

Here are a few more scenes.





Everything is still a work in progress.
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capn.lee
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« Reply #24 on: November 13, 2011, 03:20:08 AM »

looking good, keep it up

take as long as you want  Gentleman
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kamac
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« Reply #25 on: November 13, 2011, 03:49:56 AM »

But no longer than 2 days.




 Waaagh!
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InkBlotBunny
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« Reply #26 on: November 13, 2011, 04:33:35 AM »

Well I already missed my original deadline but I'm still hoping on releasing it by Thursday or Friday. Even after it's officially released I will continue to work on it until I feel that I've done all I can do with it.
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InkBlotBunny
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« Reply #27 on: November 17, 2011, 05:48:59 PM »

I've been doing a ton of video editing work on another project so I haven't been able to bring myself to record footage of this one. I'm nearing the the completion of this game though and will be submitting it to the iOS store this weekend at the latest. I still need to do a bit of polishing but it's at the point where I can call it a game and a solid foundation for future updates.

If you own a iOS device and are interested in trying out this game then be sure to keep checking back. I'll be giving out a couple promo codes once it's released.
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