Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 04:04:20 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallMy indie FPS SickBrick out now!
Pages: [1]
Print
Author Topic: My indie FPS SickBrick out now!  (Read 4669 times)
SickBrick
Level 0
**


View Profile
« on: November 06, 2011, 04:39:26 AM »

Hello lovely people of TIG!
I'm a game developer from Croatia (not that many of us there :D) and have developed my first game called SickBrick. It's mainly a sci-fi FPS (how do you go more generic than that? :D) with fun gameplay and lots of variety. I'm trying to get as much people aware of the game as possible.

Here's some links:

Info about the game:
http://www.indiedb.com/games/sickbrick

Download demo:
http://www.indiedb.com/games/sickbrick/downloads

Launch trailer:




Thanks a lot!
Logged
Theon
Level 4
****



View Profile
« Reply #1 on: November 06, 2011, 07:39:44 AM »

You ought to introduce yourself before pimping your commercial games here, or people are going to rape you with chainsaws and throw the remaining slints to our TIGSource dogs.

That said, this actually looks very fun and generally promising. Good luck Beer!
Logged
SickBrick
Level 0
**


View Profile
« Reply #2 on: June 03, 2012, 02:45:35 PM »

We have been hard at work here at MisfitVillager HQ to bring you the long awaited first Mega-Patch for SickBrick.
The first of the new major features implemented in SickBrick is navigation mesh based path finding!

Before, your robotic enemies in SickBrick walked on predetermined waypoints to get to you, similar to old games (2005 and back).

Here is an image of the old system inside our trusty NeoAxis map editor:



This caused a massive frame rate drop in the engine since every enemy had to think which waypoint to walk onto based on your position and forced us to scale down the number of enemies that you faced in the game. The system was clumsy and hard to work with.

But now we bring you Navigation Mesh Based Pathfinding!

The old system was removed completely and replaced by the new one.
The enemies now walk on an invisible mesh created in the levels, making them able to avoid obstacles and not get stuck thus lowering your health considerably more than before :D

Here is an image inside the map editor of the new system:



This type of pathfinding is used in modern engines like CryEngine3 and Unreal Engine 3.

We have been listening to feedback and a lot of you said the game was too easy.
Not only are the enemies smarter now, but we increased their numbers by a third.
Additional benefits of the new pathfinding system are a dramatic frames-per-second increase and a lot less work on our side :D

Stay tuned for more updates on SickBrick's new Mega-Patch(TM)*! To check out our new game in development "Project Lighthouse" http://www.indiedb.com/games/project-lighthouse.
*not really a trade mark at all

Cheers!
Logged
SickBrick
Level 0
**


View Profile
« Reply #3 on: September 13, 2012, 07:45:40 AM »

SickBrick's price slashed, now only $4.99!

Buy it here: http://www.desura.com/games/sickbrick

We decided to cut the price on SickBrick by half! It's been almost a year since the game came out and the sales have been almost nonexistent. We made no money at all so why not cut the price. Maybe we get lucky :D
If you still haven't, try out the demo and see if the game's worth 5 bucks.

Trailer:



In the past months we wanted to deliver a patch that would improve the framerate, AI and graphics for the game, but we still need to squash a few bugs for it to be launch-ready.

We have not given up on game development, nor will we ever, so we are making a new, hundred times more ambitious project currently called "Project Lighthouse". It's a horror game with a story that changes based on your decisions. http://www.indiedb.com/games/project-lighthouse
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic