Sos
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« Reply #80 on: November 17, 2011, 01:21:54 PM » |
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Sing me up! Quickly!
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oahda
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« Reply #81 on: November 17, 2011, 01:24:19 PM » |
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NO! I've tried making games quickly before, and I always break the time limit, and it never ends up funny or original and mostly not even finished. I suck at it.
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TobiasW
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« Reply #82 on: November 17, 2011, 01:28:51 PM » |
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How about two games/people for each day?
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wademcgillis
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« Reply #83 on: November 17, 2011, 01:31:04 PM » |
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How about two games/people for each day? What an excellent idea... :handknifeR: How about no? :handknifeR:
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Theophilus
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« Reply #84 on: November 17, 2011, 01:35:58 PM » |
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Sing me up! Quickly!
Mimimimimimimimimimi... Oh, uh.. Spots are full. A reserve spot then? How about two games/people for each day? Excellent idea. Maybe, if there is enough interest.
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eigenbom
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« Reply #85 on: November 17, 2011, 01:37:02 PM » |
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Be festive! Start cranking two ppl on each date ...
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Theophilus
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« Reply #86 on: November 17, 2011, 01:39:14 PM » |
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Alrighty then, two games per day. That way you have to download 48 games instead of 24. TobiasW: What day would you like? Sos: Which day for you?
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wademcgillis
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« Reply #87 on: November 17, 2011, 01:39:35 PM » |
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NINJA'D
Alrighty then, two games per day. That way you have to download 48 games instead of 24. Original:Excellent idea. Maybe, if there is enough interest.
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eigenbom
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« Reply #88 on: November 17, 2011, 01:43:19 PM » |
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Pr(completion/game) ~ .6 Pr(24 more ppl signing up) ~ .5 Expected # of completed yuletide games = 21.6
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Slow
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chirp
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« Reply #89 on: November 17, 2011, 01:55:02 PM » |
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Sign me up for the 5th . Assuming it's 2 per day right?
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ssj_jessy
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« Reply #90 on: November 17, 2011, 02:10:37 PM » |
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NO! I've tried making games quickly before, and I always break the time limit, and it never ends up funny or original and mostly not even finished. I suck at it. Practice makes perfect?
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Shackhal
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« Reply #91 on: November 17, 2011, 02:29:15 PM » |
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NO! I've tried making games quickly before, and I always break the time limit, and it never ends up funny or original and mostly not even finished. I suck at it. Practice makes perfect? I think practice make you faster and better, but not perfect. Anyway i'm practicing for now.
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Theophilus
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« Reply #92 on: November 17, 2011, 02:39:10 PM » |
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SlowXM: You're on the fifth with ... Me!
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Ashkin
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« Reply #93 on: November 17, 2011, 03:18:59 PM » |
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Instead of creating two games a day, why not pair an art/music dude with a programmer dude on each date and have them collab on a game? Quality > quantity, and the collaborations will help the yuletide spirit. Though I would be nervous to collab with someone
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Theophilus
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« Reply #94 on: November 17, 2011, 03:21:05 PM » |
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Instead of creating two games a day, why not pair an art/music dude with a programmer dude on each date and have them collab on a game? Quality > quantity, and the collaborations will help the yuletide spirit. Though I would be nervous to collab with someone Because then we have to find people who specialize in art/programming/music, and timezones, and some people don't like to collaborate. It's really just a big deal.
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ssj_jessy
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« Reply #95 on: November 17, 2011, 03:30:33 PM » |
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Instead of creating two games a day, why not pair an art/music dude with a programmer dude on each date and have them collab on a game? Quality > quantity, and the collaborations will help the yuletide spirit. Though I would be nervous to collab with someone I think it would be worth the trouble to get the collaboration organized. Pick a time and Skype + Dropbox it up.
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TobiasW
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« Reply #96 on: November 17, 2011, 03:32:35 PM » |
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edit: I'd certainly also be up for a collaboration with any artist edit2: Disregard what I wrote before, I'll fill a space with the awesome Ashkin.
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« Last Edit: November 17, 2011, 04:58:00 PM by TobiasW »
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Slow
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chirp
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« Reply #97 on: November 17, 2011, 03:36:30 PM » |
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I support the collab idea. There's like 2 weeks before the thing starts that's enough time to organize, I hope...
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Theophilus
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« Reply #98 on: November 17, 2011, 03:44:23 PM » |
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I don't know if we even have enough to do this, to pair people up. It seems more hassle. A lot of collabs don't work out. Also, what if there are more programmers than artists and musiciabs? Timezones? What about those who don't want to collaborate?
I'm not against the idea, I just don't want to have to organize, and fail if I don't do it right. Maybe next year.
If you'd like to team up, feel free, though remember - there is a commitment to finishing a game for your day.
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:^)
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« Reply #99 on: November 17, 2011, 03:45:54 PM » |
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^He speaks wisdom.
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