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TIGSource ForumsCommunityDevLogsMicRogue - New Build - July 11th
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Author Topic: MicRogue - New Build - July 11th  (Read 77683 times)
JasonPickering
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« Reply #580 on: July 11, 2012, 04:28:30 AM »

I mIght actually tint the player sprite. I am afraid that just the move would be to hard to see. It will tint purple like the enemies do when frozen.
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JasonPickering
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« Reply #581 on: July 13, 2012, 12:25:41 PM »

I should have a new build up this weekend. The game is going pretty good and the randomization feels pretty good, making each playthrough completely different. I have still have a lot of stuff I want to add to it, but I think a big question is knowing how much initial content to have in something. cause I could probably spend a year just adding new things, but its getting to a point where I really need to go ahead and release this game.
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happymonster
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« Reply #582 on: July 13, 2012, 03:00:20 PM »

On the topic of randomization, it feels like this design constantly changes. That's not a bad thing, I like the 'organic' design method myself based on what works and what doesn't.
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JasonPickering
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« Reply #583 on: July 13, 2012, 04:41:48 PM »

yeah its pretty organic, trying tons of stuff and throwing out what doesn't work, the main problem is that it makes it very hard to get to far in the actual design, because of the layers needed to build up.
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