A quick update (man, I'm completely neglegating this devlog...) to let you know of a few happenings:Networked games!
Since earlier this summer, CraftStudio
supports networking! This means you can make real-time multiplayer games like this Bomberman-clone
Also new since the initial beta release is text rendering, code highlighting, alpha support in textures and lots and lots of fixes.
Read all about it on the blog: http://sparklinlabs.com/2013/06/craftstudio-1-2-netplay-text-rendering-code-highlight/Export to any platforms
Since CraftStudio Beta 1.1
, you can export to any platforms including Windows, Mac, Linux and the Web.
The HTML5 Web player is lagging a bit behind in terms of features (no networking and no physics yet) but it's getting better.Free week-end for Ludum Dare 27
I'll be running a free "week-end" of 4 days for Ludum Dare 27 (starts 24h early, ends 24h afterwards). Details here: http://sparklinlabs.com/2013/08/free-craftstudio-week-end-for-ludum-dare-27/