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TIGSource ForumsCommunityDevLogsCraftStudio: game-making for gamers (real-time collaborative!)
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elisee
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« Reply #60 on: February 25, 2012, 05:31:44 PM »

I released various updates over the past few days and initial support for creating scenes is now in! (No scripting yet though)

Rosalie and I spent a few hours adding furniture and stuff to a little house to test scenes a bit. I have to admit we both enjoyed this way too much Grin

 
  
  

You can find the scene on the Public Test Project, it's called Market.

Feels a lot like playing The Sims or even Minecraft creative mode only we get to design our own objects and paint our own blocks.

I've also made some progress on turning the new website mockup into an actual website. I'm still using Express JS with Jade for views and Stylus for styling.
« Last Edit: February 25, 2012, 05:41:11 PM by elisee » Logged

elisee
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« Reply #61 on: February 29, 2012, 10:14:44 AM »

I spent most of today redesigning the look of the user interface. It's pretty much the same layout as before, but the colors are much more vibrant and the thick borders are gone. I think it's much easier on the eye. It's also much more in line with the redesigned website mockup I did last week.

I originally intended to work on the scripting tab user interface but decided to have a go at a full redesign first to avoid investing more time designing elements for the old one.


(Click for full size)

Old / current UI for comparison:


Comments & feedback would be appreciated! Remember this is just a mockup so it's not yet implemented.

EDIT: Updated the mockup with a few tweaks & fixes. Also added the current UI for comparison. I didn't realize just how thick the borders were on the current UI until I compared the two.
« Last Edit: February 29, 2012, 02:02:10 PM by elisee » Logged

imaginationac
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« Reply #62 on: February 29, 2012, 01:13:22 PM »

Looks cleaner. I like it.
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emacs
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« Reply #63 on: February 29, 2012, 01:28:03 PM »

Very nice, I'm liking the colors.
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baconman
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« Reply #64 on: March 01, 2012, 06:54:22 AM »

Still liking this.

Wish I could give some solid feedback, but my video card doesn't support the shading style that's basically required for things to work properly, unfortunately.
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elisee
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« Reply #65 on: March 02, 2012, 09:39:59 AM »

Thanks guys!

The new website is mostly ready, I put back in the login / logout logic. I still have to add back the sign up form and tweak stuff some more.

I've spent a few hours working on a mockup for the scripting tab (as always, just an initial idea, what ends up in CraftStudio might be very different)


(Click to enlarge)

The (currently empty) pane on the right will probably contain a library of ready-to-use snippets so you can browse and find a snippet to change a model's animation or make the object move according to user controls, etc. I'm still trying to figure out a good user interface for this.

The snippets could even hide the underlying code by providing "black boxes" where all you have to do is fill in a few fields. So you could make some (simple) behaviors without reading / writing code. And possibly you could reveal the underlying code and edit it if you want.

Scripting in CraftStudio

The idea is that most scripts (all?) will define behaviors to be applied on a Game Object. Basically just like you can add a "Camera", "Model Renderer", "Map Renderer" component to an object in a scene, you'll be able to add one or more "Scripted Behavior" components to your object and select the script to use.

The script can expose a bunch of properties that can be tweaked in the component's settings. So you could have a "Health" script with a configurable "default health" property which would appear as a slider in the component settings. Or a "Bullet" script with properties like "lifetime", "velocity" and "damage".

That means you could use a script without knowing too much about how it works under the hood, which is always good! Particularly if you want to share scripts with other people or projects.
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elisee
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« Reply #66 on: March 13, 2012, 06:32:52 AM »

Hey there!

So I had to keep it under wraps for a while, but Thomas Frick and I have finally launched our crowdfunding campaign in order to complete CraftStudio and make the first CraftStudio game! I'm so very excited!

The game will be a sort of dungeon crawler with a twist, and it will help me improve CraftStudio and showcase what can be done with it. There are more details in the video!


Also I released the redesigned website at http://craftstud.io/

Here's a pretty cool artwork Thomas made for the launch:

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eyeliner
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« Reply #67 on: March 13, 2012, 08:09:53 AM »

Game devin': You're doing it right. Smiley
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« Reply #68 on: March 13, 2012, 02:39:26 PM »

Wow! This looks exciting. Can't wait to try it out.
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« Reply #69 on: March 13, 2012, 03:25:36 PM »

This is sweet. How long have you been working on it? What past projects, if any, have you worked on?
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elisee
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« Reply #70 on: March 13, 2012, 03:45:56 PM »

Thanks guys, glad you like it!

This is sweet. How long have you been working on it? What past projects, if any, have you worked on?

I've been working on CraftStudio full-time for 5 months. Before that I spent 3 years at Creative Patterns (now closed). Among other games, I worked on QuadSmash which I'm very proud of and wished it had been more successful. Other that than I've made countless unreleased half-games and prototypes like Rock Solid Rally or Poonzers.
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xfry
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« Reply #71 on: March 13, 2012, 10:11:21 PM »

when i tested craftstudios a few months, i could only felt that it is the perfect tool to teach to make games to people that have not knowledge about of make game development. This month i'll to teach to a boy how can build games, using Craftudio. This is amazing. Congratulation man. Beer!
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BomberTREE
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« Reply #72 on: March 19, 2012, 05:57:44 PM »

Oh wow, this looks really fun!  Grin
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eigenbom
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« Reply #73 on: March 19, 2012, 06:00:53 PM »

me likey!
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elisee
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« Reply #74 on: March 20, 2012, 03:19:31 AM »

So things are pretty busy right now, here are some news:

  • I released version 0.0.14.0 featuring many changes, including configurable controls and shortcut keys. You can also move the camera around with Alt+Left click which means you don't need a mousewheel anymore for editing (draggable scrollbars are still missing though). Full changelog on the forums
  • I released an updated launcher (v0.2.2.0) which allows starting CraftStudio even if the master server can't be reached. Couple this with the "--disable-auth" server switch and you can easily use CraftStudio while offline. You can get it by downloading it from the website.
  • We just reached $6.000 over at IndieGoGo. Considering it's been less than a week and we still have 40 days to go, I'm pretty happy! Thanks to all who contributed already. Please keep spreading the word Smiley

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superflat
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« Reply #75 on: March 20, 2012, 08:43:49 AM »

Wow, this is looking incredible!  What a nice idea, nicely implemented.  Keep up the good work sir!
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elisee
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« Reply #76 on: March 20, 2012, 12:12:00 PM »

Wow, this is looking incredible!  What a nice idea, nicely implemented.  Keep up the good work sir!

Thank you very much! Smiley
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Theophilus
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« Reply #77 on: March 20, 2012, 12:31:07 PM »

Congratulations on the funding. Deserving project.
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Rob Lach
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« Reply #78 on: March 20, 2012, 03:39:43 PM »

fkin awesome
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Tanner
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« Reply #79 on: March 20, 2012, 07:49:56 PM »

Congratulations on the RPS mention!
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