Jared C
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« Reply #300 on: March 05, 2012, 01:49:09 AM » |
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Wow, yeah, I almost forgot how beautiful that show was. <3
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baconman
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« Reply #301 on: March 05, 2012, 05:44:23 AM » |
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iffi
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« Reply #303 on: March 17, 2012, 07:44:34 PM » |
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It's been posted once already, but I really love San's character design from Princess Mononoke:
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ink.inc
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« Reply #304 on: April 22, 2012, 05:32:32 AM » |
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ya san is pretty grate jigen daisuke from lupin the third is also pretty sweet
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« Last Edit: April 22, 2012, 06:23:26 AM by John Sandoval »
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ink.inc
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« Reply #305 on: April 22, 2012, 05:33:38 AM » |
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also i just noticed that the samurai jack character in white (posted above) was probably a reference to classic jigen
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JWK5
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« Reply #306 on: April 22, 2012, 04:24:33 PM » |
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« Last Edit: April 22, 2012, 04:30:44 PM by JWK5 »
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Delko
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« Reply #307 on: April 30, 2012, 06:39:51 PM » |
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ink.inc
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« Reply #308 on: April 30, 2012, 08:49:02 PM » |
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the eponymous punpun
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Xion
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« Reply #309 on: April 30, 2012, 10:16:55 PM » |
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that comic depressed me so much.
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ink.inc
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« Reply #310 on: April 30, 2012, 10:28:36 PM » |
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best manga of all time
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The_Ulf
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« Reply #311 on: May 01, 2012, 04:03:45 PM » |
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It'd be cool if those were actually Valve's designs...
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The One The Only The_Ulf
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Fallsburg
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« Reply #312 on: May 01, 2012, 05:52:28 PM » |
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Eh, I think Valve took the inspiration of the originals and ran with it.
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Hangedman
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« Reply #313 on: May 01, 2012, 05:55:44 PM » |
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Weren't the originals just weird recolours of WC3 models anyway?
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Derek
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« Reply #314 on: May 02, 2012, 03:05:41 AM » |
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Fallsburg
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« Reply #315 on: May 02, 2012, 03:15:02 AM » |
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I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.
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The_Ulf
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« Reply #316 on: May 02, 2012, 09:18:56 AM » |
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I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.
I just don't see why 'recognizable to a DotA player' is a priority when even ownership of the name 'DOTA' is in question, legally... It's subjective to be sure, but I still feel like Valve really didn't try on some of them. I absolutely love some of their more original character work (like the incredible Nightstalker), but the one's that are still similar are treading dangerous waters - especially when the models they're based off of are prominent/named characters in the Blizzard IP lore (I'm looking at you, Grom 'Axe' Hellscream). As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...
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The One The Only The_Ulf
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Cobralad
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« Reply #317 on: May 02, 2012, 09:26:26 AM » |
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"Lina"? Like Lina Inverse?
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Hangedman
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« Reply #318 on: May 02, 2012, 09:56:29 AM » |
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As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...
I think you're overthinking this. Valve wanted them to be similar in style and recognizable, while different enough to match the overall game style of DOTA2 and to not get sued. And they succeeded. Consider intent. They're not being malicious; they have nothing to gain from it. It's to pay homage, not to duplicate. Also, if Grom and Axe's models side by side were considered by someone who doesn't know anything about the connection, they'd likely say they were similar, but not the same. "Lina"? Like Lina Inverse? Yeah, the DOTA creators weren't too clever. At least Valve just called her 'Lina'.
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EdgeOfProphecy
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« Reply #319 on: May 03, 2012, 12:46:49 PM » |
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I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.
I just don't see why 'recognizable to a DotA player' is a priority when even ownership of the name 'DOTA' is in question, legally... It's subjective to be sure, but I still feel like Valve really didn't try on some of them. I absolutely love some of their more original character work (like the incredible Nightstalker), but the one's that are still similar are treading dangerous waters - especially when the models they're based off of are prominent/named characters in the Blizzard IP lore (I'm looking at you, Grom 'Axe' Hellscream). As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft... They did change the characterization when it fell too close to Blizzard lore, like Earthshaker. I think it is utmost importance they they make the characters recognizable to DOTA players, since DOTA2 is effectively DOTA with better graphics. For a MOBA, having a strong competitive community is totally key to success, and they're pretty obviously trying to get the existing DOTA community onboard. The last game to attempt a DOTA-esque MOBA (HoN) didn't do fabulously, so I can understand a company treading close as they can to DOTA.
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