Here it comes...will edit add more later etc.
matches played: 32 (frag 10's)
Maps played = all
bots played = easy/medium/hard/insane
co op played = yesMain menu/menus:1. Have a bland feel to them feels like any type of car model or anything there would be great.
2. [music] lack of music, but obviously adding that in something you are already planning on doing as I did read =]
3. [sounds] The car repairing sounds on a quick loop felt annoying to listen to
4. I think car selection should be in match making or weapon selection, not tucked away in options.
Gameplay:1. (HUD) pressing tab to check felt like a awkward solution... I would add a little bar showing mine vs enemies frags in the bottom somewhere. I think that'd be wonderful (such as...)
lllllllll (9/20) Pandara_RA!
lll (3/20) Other guy
l (1/20) etc etc
2. I felt like I was pressing the down button as if I was throttling the gas to make a turn in a racing game, though backwards because the car was already moving. maybe make your car by default not moving, and map the up button to the gas =] I'd feel much more in control then.
3. This may be on purpose, though I feel like I had no progression in combat. the enemy would spawn instantly and then have the clear advantage with weapons and health, in many car combat games there is a negative into positive advantage for the survivor, at first the victor would have less hp and weapons, but upon living longer and killing again with the disadvantage they would be able to roam the map while gathering bonus armor, weapons, kill streaks/money/exp etc etc. Although this game does have that slightly, the low max weapon storage and instant re-spawn time makes getting your health as well as just an even fight with special weapons very difficult.
Balance tier list (in order):Turbo Good: Shotgun/rocket
Okay: Bolt Driver
Turbo bad: Mines
Shotgun: Just hits like a truck, and even when it doesn't it still hits hard enough that the next three shots from your single pickup are gonna hurt, in close areas in levels like
caves every map the damage is just unavoidable, and if you brought rockets, the trade will always be in favor of the guy not hurting himself in the small area.
Rocket: just has a large hit box and flies pretty darn fast, hits very hard as well.
Bolt Driver: is a very sniper like weapon, little screen time, little hit box...but low damage makes it bad in long range fights and bad in close range fights compared to either rocket or shotgun.
Shock mines: are hands down the worst special weapon for the following reasons: They only last a few seconds (so it's very hard to lay a decent trap down with them). they do not arm themselves for at least a second or so, if someone is just behind you it drops and passes through them. (if they are far the mines are easy to avoid, if short they pass through, if sweet spotted the damage is less than the risk.) in my opinion I'd either make the mines last longer, or increase the damage to close 90% of health removal to reward the huge risk.
Basic Weapons tier list:Top: Laser
Mid: Plasma
Bad: Machine Gun
Laser: just sprays everywhere...and it does actually quite a bit of damage and you can spray it out for a good 6 seconds, in a game where every special just barely doesn't kill, and powerups are all over , the sidearm that is consistent and strong is a clear favorite
Plasma: It hits hard, but can only spray it for about 4-5 seconds, I was debating putting this at the top, but the large hit box of laser, and how much screen space it takes up, just puts it above in close quarter situations.
Machine gun: What can I say it shoots for 3 seconds, does low damage, and has a tiny line style hit box...too bad it doesn't last on the field long, hitting cool down in a fight is suicidal so stuttering weapons like plasma, and laser will just outclass this in a straight fight most of the time.
Levels:Please cut
every corner in each map, it worked very well in hanger, and just feels less annoying, no more square edges in maps please! =]
Hanger: Favors shotgun over rocket, as you are likely in a small box and 1 dash from a big blast. I really wish there was a health station here, me and my friend aka my brother liked the map but the lack of health didn't match with how we were coming up with strategies against each other,
Add health stations in every level with an option to turn on/off health satiation in each map please <3Caves: Balanced for rocket/shotty, has caves for weapons, and an open zone for health. Bouncing off cave walls is really annoying though =]
Hives: same as hanger...but more map control*! Awesome...but more corners in the map make me sad. *by map control I mean you can actually just pick up most of the power ups and health stations if you get 2 kills up on someone giving you a decent advantage on thier spawn, but not enough to feel unfair.
Excavation: is just annoying with all it's edges, rounded edges would vastly improve this level, also there is a glitch with one of the powerups see in
bugsAI:1. Gets stuck on walls often in caves (easy/medium/sometimes on hard)
Bugs:loading caves once produced this, was unplayable.
http://imgur.com/QfjQbIn excavation there is a floating powerup out of reach
http://imgur.com/8zfoVchanging resolution crashes the game, but on restart works fine.
Personal:1. This is more preference, though I would love some customization points to put into things like weapons, armor, health and so on. Or a value to playing your game for a much more extended period of time by adding exp or money to killing cars online that I can bring home to a shop I could tweek my car a little with...even if it is just totally aesthetic only.
I'll start with that, and will update as I play more