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TIGSource ForumsCommunityJams & EventsCompetitions[2012] Sushi•Robo (UNFINISHED, CONTINUING DEVELOPMENT)
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Author Topic: [2012] Sushi•Robo (UNFINISHED, CONTINUING DEVELOPMENT)  (Read 16765 times)
Theophilus
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« on: December 01, 2011, 04:39:16 PM »

I am making a game.

It might not get done. I might not work a whole month on it. I might not even work on it past today. But by Jingo, I'm mekkin a gam.

I'm actually being a bad boy and working on graphics right now, instead of solidifying gameplay or prototyping or working on making things flow.



SCENARIO

Japanese robots have become self-aware and have taken over the world. You play as a robot. You cause havoc. You shoot, stomp, and eat sushi. So in this sense, the theme doesn't really shine through. We'll see where we are later and I'll make some changes.


ABOUT

Game Name:                  Sushi•Robo (subject to change)
Created by:                 Shelby Smith (me), peanutbuttershoes
Tools to Create:            GameMaker 8.1, GIMP
Time to develop so far:     40 hrs (mine only)


COOL QUOTES ABOUT THIS GAME

Sushi, robots, and world-domination. Classic in the making. - J. R. Hill, TIGSource's resident brown-not-legible-avatar guy.

Why this not work? Desu furusuturatsu!!! - Me
« Last Edit: January 02, 2012, 11:07:06 AM by thatshelby » Logged
J. R. Hill
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hi


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« Reply #1 on: December 01, 2011, 04:41:23 PM »

Sushi, robots, and world-domination.  Classic in the making.
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hi
Theophilus
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« Reply #2 on: December 01, 2011, 08:28:04 PM »

I think I've nailed a visual style, and probably decided on a gameplay format. That's (hopefully) enough for tonight. Maybe I can work on this more during the weekend.
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Theophilus
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« Reply #3 on: December 02, 2011, 10:59:30 PM »

Day 2: 30 days to go

Today was pretty good.

peanutbuttershoes is helping me with graphics. He made some nice robot sprites:



Wondering why it's all like that? Well, because...



THIS IS A 3D-2D GIMMICKEY GAME

trade secret nobody tell k?




In other news, I added:

-1 enemy type who I will not show because of placeholder (bad) graphics
-Explosions
-This night-time stuff, which I hope to add day time as well.
-Shooting.
-More complex moving.
-Get too close to the robots? THEY KNOCK YOU BACK!
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BlueSweatshirt
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the void


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« Reply #4 on: December 02, 2011, 11:36:22 PM »

That white dot in the sushi•robo part is killing me.  Waaagh!
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J. R. Hill
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« Reply #5 on: December 03, 2011, 12:02:08 AM »

AWESOME
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hi
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wat a hell


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« Reply #6 on: December 03, 2011, 06:03:35 AM »

This looks good. Followed.
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namragog
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« Reply #7 on: December 03, 2011, 01:19:44 PM »

Following.  Grin
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J. R. Hill
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« Reply #8 on: December 03, 2011, 01:52:14 PM »

Not legible!  It's a t-rex biting a stegasaur's head.  They are both wearing hats.   Gentleman



Although I might go back to the g-raff.
« Last Edit: December 04, 2011, 12:34:11 AM by J. R. Hill » Logged

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Theophilus
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« Reply #9 on: December 03, 2011, 11:59:42 PM »

Well that certainly clears things up.
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Theophilus
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« Reply #10 on: December 04, 2011, 01:31:49 PM »

Didn't get much done last night. I was working on my Advent game.
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Manuel Magalhães
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« Reply #11 on: December 04, 2011, 01:42:13 PM »

Looks fun, what's the genre?
Edit: Why is this in the competition subforum?
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BlueSweatshirt
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« Reply #12 on: December 04, 2011, 01:48:02 PM »

It's for the 2012 compo.
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Manuel Magalhães
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« Reply #13 on: December 04, 2011, 01:49:35 PM »

Oh, I see.  Facepalm
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Theophilus
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« Reply #14 on: December 04, 2011, 01:52:34 PM »

Looks fun, what's the genre?

Asian
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Manuel Magalhães
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« Reply #15 on: December 04, 2011, 03:00:55 PM »

 Durr...?
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Theophilus
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« Reply #16 on: December 04, 2011, 07:18:47 PM »


BOM!!

Again, small progress today. Added the enemy spawning. Need to add a few more enemy types and get some mo' graphics.
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namragog
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« Reply #17 on: December 05, 2011, 06:13:45 AM »

Lookin' good in the nay-bor-hood. I want more lasers.
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Theophilus
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« Reply #18 on: December 05, 2011, 11:22:24 PM »

Today I did a lot of bug fixes, and tried to take a good look design-wise at my game... just not working well. It doesn't feel fun yet even though most of the game is there.



Note: Derek didn't make those other, yellow robots. Placeholders from a different game.

Will be designing some bosses, hopefully, tomorrow.

Today I added a new enemy type which shoots at you. I also fixed the behavior of some others.



I'm afraid this game won't be very fun. . . I don't really know what I can add or change to make it fun.



And then there's this:

« Last Edit: December 05, 2011, 11:31:23 PM by Theophilus » Logged
Theophilus
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« Reply #19 on: December 06, 2011, 08:09:21 PM »

Today I made a TON OF PROGRESS. AND I LOVE MY GAME!

I...
-Fixed a bunch more bugs
-Added SCRAPS and HELPER BOTS (read below)
-Made a robot that shoots at you, but it's better than yesterday's.
-Re-programmed most of the enemy AIs.
-Made a huge long to-do list of what I need to do. Certainly more than I thought, and I'M STILL ADDING TO IT!



When a mech dies, it drops scraps. When you collect 15 of these scraps, you can spawn a helper bot to help you in fighting off the enemies. These things make the game not only an action game, but also a strategy game. You can decide when you want to place your soldiers and where. They will fight nearest targets until they die. In the future, they will heal you and some will even collect scraps for you.

This technique is a lot of fun, I think. There are a few strategies: you can make them as soon as you get them, and they act as a short-term ally, or you can save your monies and deploy them in a squadron of many, making them a very strong fighting force. It eventually gets to a point where all you are doing is collecting scraps, deciding where to deploy them, and gleefully watch them destroy your enemies. You can of course, help them out. No obligation. Future enemies will even target these specifically.



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