UpdateWe've had a number of concept artists join our ranks, and our first landscape is well underway. We've downscale the story a bit, but still made it plenty interesting. The game is now more casual, and suited for a small team.
http://omegadevelopment.myfreeforum.org/about61.htmlInfoWe've had some great concept artists join us, and would love to have more, a long with modelers who can work freely to create things without reference, or can create references, as well as other talented people.
The project is fresh, and new, but we're making headway. The plan is to have the game fully voice acted, and ready to go by its final iteration. If you think you'd be interested in working on a project like this feel free to let me know
It's a casual game, something a small team can complete. It's going to start with the Omega 7 team of the Omega Federation landing on a desolate Cybrin planet. Their mission is to disconnect the deadly alien threat from its infected mainframe.
First the players will embark on a mission to clear out a few enemies, then the player will enter a cave complex with the Omega 7 team. Their object is to make their way to the main Cybrin com links. Shortly after the player will fall into a hole where he'll be trapped inside the giant underground cave network, which happens to be the origins of the ancient Cybrin civilization, and also home of the virus itself.
Story will be told via the main characters headset which will connect him to the rest of the Omega 7 team, as well as his interactions with the virus which he'll see throughout the games (female form).
Main hero has an implant from past operation which will become infected with the virus.
(there's great opportunity for plot twists, as well as light metal gear solid story telling style via voice acted communication between hero and Omega 7 team.)
First Scenario Snippet And Information
Omega 7 ship of the Omega Federation lands on a desolate Cybrin planet. Upon disembarking their vessel commander Bryce speaks "This is it ladies and gentlemen. This is where we'll disconnect the Cybrin from their mainframe."
Tech reading a screen on her arm "Heavy Cybrin activities in various regions sir."
Bryce nods "This is the mother planet. Omega federation calls it 'Little Vegas'. We're unsure how long the Cybrin have been in the region, but we know it's the location of their main connection to the infected system.”
Jekel "Woot,Vegas, baby!"
Gina "The only flashing lights we'll see here is gun fire, and explosions."
Bot chuckles “What's the steaks?”
Bryce “Our lives..” he pauses a moment “Our first objective is to clear any opposition on our way, clear out their outpost, and head towards their main towers. It's the relay system, and their means of communication with the infected mainframe. Move out!”
[As the team moves through the terrain they'll take out any opposition they come across. They'll make their way to the out post they need to clear out, and head for a cave system which will lead to the relay towers they're trying to take out. Upon entering the cave system the player will fall into a chasm, and become trapped in a massive underground complex which is actually the ruins of the ancient civilization that lies at the roots of the Cybrin people's origins. Throughout the game the story will be told with through the players head set connection with Omega 7 team as well as through the viruses communication with the play. Player will see the virus numerous times through his travels in the cave complex, and will have communications with it in his head via an implanted chip it successfully infects as he moves through the levels. It's goal is to lead the player into the complex where it lives, and procreate to make another mega virus to infect another planet. Great chance here to tell lots of story on the way to keep players interested.]
After falling into the hole Player character “argg...” Lights a red flare, and sees his surroundings.
Player “great..”
Tech on her head set “scchh...you alright?”
player “Yeah..but I'm trapped..”
Bryce “scchh. damn it! You'll have to find a way out.” Gun fire can be heard over static filled transmissions. “We've got no choice but to keep moving!”
Player “arg..!”
[thus begins the first cave complex – Nesting Grounds]