Hello everyone,
Introduction: The game is going to focus around combat where you are in full control of yourself in the way that you can control the position of your shield, the swipe of your sword, and your combat strategy beyond button-mashing.
How the game will play: You will navigate to new locations kind of like Super Mario World but with style and gameplay like the Elder Scrolls series (please take that in the lightest sense.) There are shops, weapons, currency, and I plan on having castles, mountains, forests, hideouts, caves, crypts, graveyards, haunted manors, and many more locations. When you enter a level, you are introduced with a scene title and you stand in place. Enemies ranging from spiders to epic monsters can come from doors, hidden paths, the background, doors, and from above. Once you finish the scene, you progress to the next scene in the level (if there is one) until you get to the final chamber which will have treasure, weapons, or other loot.
* November 6th, 2011
- added money and item drops
- added more...
* November 7th, 2011- added luck system to item drops with upgradeable luck
- added armor system that is upgradeable
- added tap function to butt with your shield
* November 8th, 2011
- added health that is fully upgradeable
- added weapon system to handle changing weapon stats and display images
- now you can duel wield certain weapons
*December 5th, 2011- added weapon switching
- added functional system from blade-length (if any) for weapon switching
- added fist and punching
- added shield for both sides of the body
- added weapons for both sides of the body
- added class system for different types of weapons
Short term to-do list:- design and add inventory
- fix damagebox glitch (can rattle blade on enemy for mega-damage)
- compile a good color palette
- add side-to-side movement (becoming increasingly difficult.)
Extra information:program/Corona SDK
platform/Mobile
developer/3dbitGames