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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: DOWNLOAD- New Version 4/24/11
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Author Topic: Indie Brawl: DOWNLOAD- New Version 4/24/11  (Read 267912 times)
Soulliard
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« Reply #840 on: October 25, 2010, 02:00:33 PM »

@Frikman: That was my fault. I was in the process of updating the Knytt Falls stage when I heard about the Winnitron. Updating the game for the Winnitron was the top priority, while bringing Knytt Falls back to a playable state was secondary. I'll add it back in in a few days.

@John: Sounds great. They only need a frame or two apiece, so hopefully they won't be too much work.
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Soulliard
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« Reply #841 on: October 26, 2010, 08:52:34 PM »

 Tiger New Version Tiger

This includes an updated version of Knytt Falls. Let me know what you think.
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Rostiger
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« Reply #842 on: November 06, 2010, 01:04:10 AM »

What, a brand new version an no comments yet?
I downloaded and checked it out. I must say that it grew quite a bit since the last time I played it and it all looks pretty damn sweet. Blocking could work out pretty well too, however I can't really judge it playing only by myself.
I'll try to start up a session with my fellow Broken Rulees next week, I'll make sure to post a feedback summary then.
Keep 'em coming!  Hand Thumbs Up Left
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Clemens Scott
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Soulliard
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« Reply #843 on: November 06, 2010, 09:26:58 AM »

It's pretty cool that you joined Broken Rules. Their team could definitely use a talented artist and animator.
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Soulliard
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« Reply #844 on: January 23, 2011, 12:07:18 AM »

 Tiger New Version Tiger

Sorry it took so long. There are a lot of changes in this update, but Naija received the most attention. Since she was the first 'completed' character, she was not quite at the same level of quality as the other characters. I now consider her to be truly complete!

Most notably, she received a new recovery move, inspired by her spirit form. She is temporarily stunned while her spirit leaves her body. The spirit travels at a set speed, but its angle can be adjusted by pressing left or right. When the attack key is pressed again, Naija teleports to her spirit's location, damaging everyone nearby with an unblockable attack!

Changes
-Engine: Added a brief pause after an attack hits.
-Engine: Characters turn to face a guarded attack.
-Menu: Character names are announced when they are selected.
-Golden Knight: Can no longer be pushed while Bonesaw is being drawn.
-Golden Knight: There is no limit to how long he can use his vS.
-Naija: Adjusted graphics, sound effects, timing, damage and knockback.
-Naija: vA now cancels into other attacks.
-Naija: There is no limit to how long she can use her vS.
-Naija: Her ^S has been replaced with a new move inspired by her spirit form.
-Nikujin: Improved graphics.
-Liero: Larpa missile is unblockable.
-Bugfix: Liero can use fan on spikeballs without causing an error.
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« Reply #845 on: January 23, 2011, 11:24:21 PM »

That delay on hit makes a humongous difference. Really great work! I think that a touch more delay like that on jumps and running would add a lot. Like not that constant acceleration that there is now, but maybe like acceleration squared? Like accelerating acceleration to get that "boost" feel. Also on deacceleration too.

I really like the new recovery, but I don't really think recovery matters in this game since most of the stages have floor going right up to their edges.
« Last Edit: January 24, 2011, 08:57:19 AM by Contrary » Logged
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« Reply #846 on: January 23, 2011, 11:33:09 PM »

Fucking SWEET.
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Soulliard
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« Reply #847 on: January 24, 2011, 09:28:29 PM »

That delay on hit makes a humongous difference. Really great work!
I'm glad to hear it. Sometimes it's hard for me to judge, since I've become so familiar with the game.

Quote
I think that a touch more delay like that on jumps and running would add a lot. Like not that constant acceleration that there is now, but maybe like acceleration squared? Like accelerating acceleration to get that "boost" feel. Also on deacceleration too.
Maybe. I'll see how easy it would be to implement.

Quote
I really like the new recovery, but I don't really think recovery matters in this game since most of the stages have floor going right up to their edges.
There will be more platform stages as time goes on. Spirit Form makes an interesting attack either way.
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-Frikman-
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« Reply #848 on: January 28, 2011, 07:10:53 AM »

The new sound and brief pause are really cool, but for some reason the new Naija aqua spin attack gives me lag for the excessive amount of bubbles (don't ask me what happens if I got a Nanoblast >_>)
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Soulliard
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« Reply #849 on: January 28, 2011, 07:37:49 AM »

That doesn't make sense, since it creates fewer bubbles than it did before. Turning the graphics quality down should fix the problem, though.
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-Frikman-
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« Reply #850 on: January 29, 2011, 01:14:23 PM »

THEY ARE ALREADY :C . I hate this shitty notebook ;_;
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« Reply #851 on: February 04, 2011, 10:44:59 AM »

Yo, is the source available for this or is it being kept under a tophat?
I'd like to look around  Blink
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destiny is truth pre-op
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« Reply #852 on: February 04, 2011, 11:02:21 AM »

Available with download.
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hyperduck
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« Reply #853 on: February 23, 2011, 03:24:16 AM »

Awesome to see this is still alive, will play now!
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Soulliard
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« Reply #854 on: April 24, 2011, 03:29:07 PM »

I know I said I wouldn't have time to do much more coding on Indie Brawl, but I found time to create a small update. It includes some new items and a few small fixes. Download it  here.

Changes:
-Engine: Item code has been simplified somewhat
-Engine: Characters can no longer be pushed while executing certain attacks
-New Items: Mine, Armadillo, Owl, Invincible Burger
-Goo Ball: Added graphics and sounds
-Nikujin: Reduced damage slightly.
-Bugfix: Grappling hooks work correctly when used from the ground.
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-Frikman-
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« Reply #855 on: April 25, 2011, 09:37:58 AM »

Nice. Gotta test it and see if I found something about the engine stuff  Gomez
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« Reply #856 on: April 26, 2011, 06:53:14 PM »

Ooh, this thing is still going on? Good work.

I'm getting a GM error with the latest version, though.

ERROR in
action number 5
of Create Event
for object Control:

Error defining an external function.

Good show.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #857 on: April 26, 2011, 06:56:21 PM »

did you unzip the game before running it, and make sure the dll is in the same directory as the game? that error only happens if you run a game and it can't find the dll (usually if it's run from inside a zip)
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godsavant
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« Reply #858 on: April 26, 2011, 07:11:47 PM »

No, it happens even after I extract it into a separate folder on my desktop.
___________________________________________
ERROR in
action number 4
of Create Event
for object Control:

Error defining an external function.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #859 on: April 26, 2011, 07:22:58 PM »

hmm, that's interesting, it's probably failing to initialize the .dll correctly somehow. does anyone else get that problem?
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