happymonster
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« Reply #700 on: November 26, 2012, 02:57:07 PM » |
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Ok, I know this style doesn't fit with the rest yet. It needs smoothing out.. but anyway this is the new 8 frame fire animation..
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eigenbom
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« Reply #701 on: November 26, 2012, 03:25:30 PM » |
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nice fire anim, but you're right, its in a totally different style.
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happymonster
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« Reply #702 on: November 27, 2012, 09:31:29 AM » |
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Yeah, I'll probably go with something like this (animated though):
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rivon
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« Reply #704 on: November 27, 2012, 11:23:36 AM » |
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Looks like the guys' hair is on fire.
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Paul Jeffries
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« Reply #705 on: November 27, 2012, 11:25:42 AM » |
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I sort of prefer the original fire, I think. You just need to round off the indiviual pixels somehow so that it fits in with the other graphics. (Though that said, it's a bit hard to tell from still images, I guess the real test is how it looks in motion).
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happymonster
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« Reply #706 on: November 27, 2012, 11:40:04 AM » |
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I can move the fire up a bit to make it more separated from tiles below.
The problem with the original one is it's too detailed, when I tried to simplify the shapes it didn't work very well.
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eigenbom
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« Reply #707 on: November 27, 2012, 12:59:33 PM » |
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Need some curlyness in the vector art version, as well as a few circles that start lower down and rise up and fade (may have to be a particle effect overlaid on the fire anim). Hard to tell without seeing it in motion.
Another option could be to make it much shorter, like a quarter of its current height, so then its more symbolic than realistic, and lets you move a character around on top of it without it occluding etc.
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Gregg Williams
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« Reply #708 on: November 27, 2012, 01:00:34 PM » |
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These fire previews cry out for animated gifs.
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caffeine
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« Reply #709 on: November 27, 2012, 01:07:05 PM » |
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You should try to create a more organic looking fire with those triangles.
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happymonster
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« Reply #710 on: November 27, 2012, 02:12:21 PM » |
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Any examples? I'm struggling to work out how to do it best..
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DustyDrake
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« Reply #711 on: November 27, 2012, 02:28:39 PM » |
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Any examples? I'm struggling to work out how to do it best..
Probably make the triangle making up the fire at different heights.
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eigenbom
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« Reply #712 on: November 27, 2012, 02:42:23 PM » |
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happymonster
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« Reply #713 on: November 27, 2012, 03:22:11 PM » |
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Nice, thanks.. I'll see if I can improve it a bit.
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happymonster
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« Reply #714 on: November 28, 2012, 11:48:21 PM » |
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After thinking about it some more, I've realised that Eigenbom is right about the height issue. Ingame the fire shouldn't be so big as it should be walkable (albeit maybe damaging) as in X-Com.
I guess I had the type of Fire in Chaos fixed in my head, which is a full tile in size and impassable.
I'll have to try some smaller designs now!
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happymonster
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« Reply #715 on: November 29, 2012, 11:36:13 AM » |
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rivon
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« Reply #716 on: November 29, 2012, 12:43:47 PM » |
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The colors seem very bright compared to the rest. Also, have you tried making it assymetrical?
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eigenbom
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« Reply #717 on: November 29, 2012, 12:52:58 PM » |
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The shape is a big improvement! I definitely fits in with the rest of the style now. The saturation and value seem a lot higher that the surrounding colours, as riv said.
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happymonster
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« Reply #718 on: November 29, 2012, 12:56:10 PM » |
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Better?
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eigenbom
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« Reply #719 on: November 29, 2012, 01:55:43 PM » |
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it looks good dude, i'd be happy with that
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