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TIGSource ForumsCommunityDevLogsSpaceHero Command
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Author Topic: SpaceHero Command  (Read 105284 times)
happymonster
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« Reply #820 on: August 07, 2013, 12:55:32 PM »

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Games Inquirer
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« Reply #821 on: August 07, 2013, 01:01:14 PM »

Nice logo, some force emblem would spice it up Smiley
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karlozalb
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« Reply #822 on: August 07, 2013, 01:13:48 PM »

Good logo! I think that a more squared font would be better for "COMMAND"  Beer!
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happymonster
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« Reply #823 on: August 07, 2013, 11:34:21 PM »

Thanks, yeah I think you might be right. Originally I wanted some contrast against the very square font for Spacehero, but I think it might be a bit too much difference at the moment.
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Rusk
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« Reply #824 on: August 08, 2013, 06:14:54 AM »

What would a D look like in the spacehero font? Because I can read the logo as...

SPACEHERD
-- COMMAND --
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jwaap
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« Reply #825 on: August 08, 2013, 06:20:21 AM »

love these graphics
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happymonster
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« Reply #826 on: August 08, 2013, 09:03:45 AM »

The Spacehero font is made up of horizontal or vertical lines, so I suppose a D would be like:

###
#  #
#  #
###

As in a pixel font. I'm not sure how else to make the O look more like an O without making it look more pixel based, or adding in curved or diagonal likes.

I read it as a O.. Smiley
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happymonster
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« Reply #827 on: August 08, 2013, 01:29:56 PM »

That's what I meant to type.. :O

I must be tired today!
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happymonster
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« Reply #828 on: August 09, 2013, 10:18:41 AM »

Revised:

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rundown
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« Reply #829 on: August 09, 2013, 10:25:05 AM »

Revised:



I could see this on boxart already!
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eigenbom
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« Reply #830 on: August 09, 2013, 03:41:47 PM »

Sweet logo hm
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happymonster
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« Reply #831 on: August 09, 2013, 11:57:19 PM »

Cheers!

I'm finding it difficult to work on the game besides tinkering around the edges. I used to have a lot more stamina for programming, but not so much anymore now I'm older and married.  Undecided
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rundown
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« Reply #832 on: August 10, 2013, 11:25:34 AM »

Cheers!

I'm finding it difficult to work on the game besides tinkering around the edges. I used to have a lot more stamina for programming, but not so much anymore now I'm older and married.  Undecided

Guess you are in the depression phase of your game development.
Get out of this! We need this game to happen!
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happymonster
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« Reply #833 on: August 15, 2013, 12:31:37 PM »

I'm working on replacing the particle explosion effect with a more retro sprite animation similar to that used in 8-bit games. I hope that will fit better with the game style. Still working on little bits and pieces..
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happymonster
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« Reply #834 on: August 18, 2013, 12:52:01 AM »

Sprite animations now in place. These aren't that good, but OK enough for now. This animation shows a damage effect when someone is hit and a ricochet type effect for when an object is hit.

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happymonster
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« Reply #835 on: August 18, 2013, 11:46:04 AM »

Improved a little..

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Whiteclaws
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« Reply #836 on: August 18, 2013, 05:08:05 PM »

Wait a bit ...



Is he holding a mug ?

Otherwise , pretty good progress , really excited to see the final version
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08--n7.r6-79.84
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« Reply #837 on: August 18, 2013, 10:59:42 PM »

Back to work on this..

Good news, i'm so slow this summer Smiley And i like logo :3
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JaJ
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« Reply #838 on: August 20, 2013, 05:45:05 AM »

This looks great! Really looking forward to this!
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happymonster
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« Reply #839 on: August 22, 2013, 11:30:56 PM »

Spent yesterday going through the code and trying to fix some of the movement / UI bugs. The process of selecting, walking, turning etc.. sounds relatively simple, so how I mentioned to turn it into a clusterfuck of bugginess I have no idea!

Sometimes I write terrible code..  Shocked
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