Thank you very much for your comments. I'm behind the game design and the graphics, the programming is made by
UGI forgot to say one thing, the hearts in the screenshots are just a placeholder for the Dragon Rings ->
There are 3 of this rings per level and you get rated based on how much rings you picked in a single sequence of actions.
Regarding the visual style I wanted to have a game that worked on a 16x16 grid. Basically the game combines a platformer with the notion of a timeline like the ones you have in video/audio editors, i know it sounds weird, but this is the result
Regarding the game mechanics, well, I don't know if it's a problem or not, but the game relies heavily on trial and error if you just want to complete the levels, but if you want to get the 3 rings, there are some levels where you have to come up with your own path. Still, i find it very amusing and even addicting to come up with the correct sequence of actions ^ _ ^
The programmer is working very hard to have a playable beta of the game very soon for you guys to play.