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TIGSource ForumsFeedbackPlaytestingAlpha Channel v1.4.0
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Author Topic: Alpha Channel v1.4.0  (Read 1106 times)
Spooner
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« on: December 15, 2011, 11:21:12 am »

"It is hell being a pixel. Why can't they all just get along?"

Alpha Channel was originally a Ludum Dare entry, but I've added bits and pieces over the last year. The original theme was "Enemies as weapons" and you must take control of the the other pixels in order to destroy enough enemies to move onto the next level. There are 20 levels; every fourth level has a boss fight. Make sure you read the help (F1) because the gameplay is original; could take a couple of games to work out how to play.

* Website
* Downloads

The game is implemented in Ruby using the Gosu library.


« Last Edit: December 22, 2011, 03:19:08 pm by Spooner » Logged

Unity of Command (ex-lead programmer) and my personal games
Spooner
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« Reply #1 on: December 22, 2011, 03:18:58 pm »

Alpha Channel v1.4.0

Sorry about the last release, a dumb error made it not work on native Linux (but it did work on my Linux VM, so I didn't notice the problem).

download

* Settings and high scores now stored in ~/.alpha_channel_spooner
* Added Easy/Normal/Hard difficulties (‘Normal’ is a bit easier than previous; ‘Hard’ is a bit harder)
* Top 20 global scores are recorded and can be viewed ingame and online: http://www.gamercv.com/gamers/9-spooner
* Top 20 of your own scores, ignoring global scores, are stored locally (so you don’t have to compete with people with reflexes).
* Pixel glow shrinks as a pixel is wounded, as well as some other minor tweaks.
* Made the game entirely independent of frames per second, so it can be played on older hardware.
* Fixed: Mistyped filename meant previous version wouldn’t work on Linux Sad
* Fixed: Physics messy when window is dragged while playing.
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Unity of Command (ex-lead programmer) and my personal games
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