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TIGSource ForumsCommunityDevLogsJourney To Hammerdale (closed alpha testing of flash version starts today!)
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Author Topic: Journey To Hammerdale (closed alpha testing of flash version starts today!)  (Read 75893 times)
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« Reply #140 on: March 21, 2012, 09:39:11 AM »

Your English is pretty awesome!  Evil
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08--n7.r6-79.84
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« Reply #141 on: March 21, 2012, 11:30:30 PM »

Your English is pretty awesome!  Evil

yeah, "pretty cool guy" prize-winner, best ever
nominated twice on tigsource forums  Big Laff

но оно определенно стоило того  Evil
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08--n7.r6-79.84
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« Reply #142 on: March 22, 2012, 09:53:22 PM »


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Uykered
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« Reply #143 on: March 22, 2012, 11:37:21 PM »

В меню это выглядит действительно хорошо, когда он находится в игре. Я не могу читать то, что говорит о книге, хотя огненный шар!
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08--n7.r6-79.84
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« Reply #144 on: March 23, 2012, 12:17:02 AM »

В меню это выглядит действительно хорошо, когда он находится в игре. Я не могу читать то, что говорит о книге, хотя огненный шар!

 WTF wutt?? are you trying to imitate my magnificent english?
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Udderdude
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« Reply #145 on: March 23, 2012, 04:42:55 AM »




I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.
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« Reply #146 on: March 23, 2012, 05:44:18 AM »

Absolutely awesome inventory! Extremely love it. Showing screenshots with russian titles in not russian forum - fail.  Grin But "огненный шар" or "файрбол" can sounds better than "шар огня".
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08--n7.r6-79.84
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« Reply #147 on: March 23, 2012, 09:37:24 AM »

I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.

you make me cry, Udderdude  Sad

Absolutely awesome inventory! Extremely love it. Showing screenshots with russian titles in not russian forum - fail.  Grin But "огненный шар" or "файрбол" can sounds better than "шар огня".

дельно

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DanFessler
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« Reply #148 on: March 23, 2012, 09:56:03 AM »



cave mockup, wip


Words cannot describe how much I am in love with this.  You've found yourself a new fan.  Can't wait to see this unfold
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Udderdude
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« Reply #149 on: March 25, 2012, 06:11:29 AM »

I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.

you make me cry, Udderdude  Sad

I'm good at that .. >_>
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08--n7.r6-79.84
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« Reply #150 on: March 28, 2012, 12:18:09 AM »

Wow! It's Dan Fessler!! Hello and thank you!!  Coffee

@mooosh  Beer!

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08--n7.r6-79.84
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« Reply #151 on: March 28, 2012, 12:21:01 AM »



Yes, it's russian! :3


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peous
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« Reply #152 on: March 28, 2012, 12:43:30 AM »

nice graphics !
about level layout, is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
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« Reply #153 on: March 28, 2012, 02:49:37 AM »

Круто, очень круто. Good luck, guys. Very nice. Smiley
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« Reply #154 on: March 28, 2012, 07:52:39 AM »

is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !

no any generation
all maps assemble manually in Tiled Map Editor - because every map is puzzle



thank you, Decoy! :3
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Schrompf
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« Reply #155 on: March 28, 2012, 12:12:43 PM »

Incredible landscapes! I envy your style and skill.
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« Reply #156 on: March 28, 2012, 11:10:54 PM »

is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !

no any generation
all maps assemble manually in Tiled Map Editor - because every map is puzzle


I think he was asking if you built your levels out of tiles or if you drew each level in one piece.
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davidp
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« Reply #157 on: March 29, 2012, 12:24:29 AM »

This looks absolutely amazing.
Great stuff, following.

edit: which blog should i follow to get the latest updates?
« Last Edit: March 29, 2012, 12:32:04 AM by davidp » Logged

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« Reply #158 on: March 29, 2012, 12:59:07 AM »

is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation
all maps assemble manually in Tiled Map Editor - because every map is puzzle
I think he was asking if you built your levels out of tiles or if you drew each level in one piece.
Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!)
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08--n7.r6-79.84
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« Reply #159 on: March 29, 2012, 08:01:28 AM »

which blog should i follow to get the latest updates?

absolutely all updates i post here, on TIGsource

is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation
all maps assemble manually in Tiled Map Editor - because every map is puzzle
I think he was asking if you built your levels out of tiles or if you drew each level in one piece.
Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!)

If you meant this mock-up:



- i still should divide it into tiles, like this:





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