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08--n7.r6-79.84
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« Reply #141 on: March 21, 2012, 11:30:30 PM » |
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Your English is pretty awesome! yeah, "pretty cool guy" prize-winner, best ever nominated twice on tigsource forums но оно определенно стоило того
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Uykered
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« Reply #143 on: March 22, 2012, 11:37:21 PM » |
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В меню это выглядит действительно хорошо, когда он находится в игре. Я не могу читать то, что говорит о книге, хотя огненный шар!
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08--n7.r6-79.84
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« Reply #144 on: March 23, 2012, 12:17:02 AM » |
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В меню это выглядит действительно хорошо, когда он находится в игре. Я не могу читать то, что говорит о книге, хотя огненный шар!
wutt?? are you trying to imitate my magnificent english?
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Udderdude
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« Reply #145 on: March 23, 2012, 04:42:55 AM » |
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I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.
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offset
Level 1
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« Reply #146 on: March 23, 2012, 05:44:18 AM » |
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Absolutely awesome inventory! Extremely love it. Showing screenshots with russian titles in not russian forum - fail. But "огненный шар" or "файрбол" can sounds better than "шар огня".
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08--n7.r6-79.84
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« Reply #147 on: March 23, 2012, 09:37:24 AM » |
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I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.
you make me cry, Udderdude Absolutely awesome inventory! Extremely love it. Showing screenshots with russian titles in not russian forum - fail. But "огненный шар" or "файрбол" can sounds better than "шар огня". дельно
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DanFessler
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« Reply #148 on: March 23, 2012, 09:56:03 AM » |
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cave mockup, wip Words cannot describe how much I am in love with this. You've found yourself a new fan. Can't wait to see this unfold
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Udderdude
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« Reply #149 on: March 25, 2012, 06:11:29 AM » |
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I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.
you make me cry, Udderdude I'm good at that .. >_>
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08--n7.r6-79.84
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« Reply #151 on: March 28, 2012, 12:21:01 AM » |
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Yes, it's russian! :3
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peous
Level 2
Indie opportunist
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« Reply #152 on: March 28, 2012, 12:43:30 AM » |
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nice graphics ! about level layout, is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
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08--n7.r6-79.84
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« Reply #154 on: March 28, 2012, 07:52:39 AM » |
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is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle
thank you, Decoy! :3
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Schrompf
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« Reply #155 on: March 28, 2012, 12:12:43 PM » |
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Incredible landscapes! I envy your style and skill.
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Snake World, multiplayer worm eats stuff and grows DevLog
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mokesmoe
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« Reply #156 on: March 28, 2012, 11:10:54 PM » |
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is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece.
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davidp
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« Reply #157 on: March 29, 2012, 12:24:29 AM » |
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This looks absolutely amazing. Great stuff, following.
edit: which blog should i follow to get the latest updates?
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« Last Edit: March 29, 2012, 12:32:04 AM by davidp »
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peous
Level 2
Indie opportunist
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« Reply #158 on: March 29, 2012, 12:59:07 AM » |
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is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece. Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!)
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08--n7.r6-79.84
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« Reply #159 on: March 29, 2012, 08:01:28 AM » |
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which blog should i follow to get the latest updates?
absolutely all updates i post here, on TIGsource is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece. Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!) If you meant this mock-up: - i still should divide it into tiles, like this:
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